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ÄÚµå : 
if ( from is PlayerMobile || from.Mount == mount )
{
PlayerMobile pm = (PlayerMobile)from;

if ( (++pm.StepsTaken % 5) == 0 )
--mount.Stam;
}

À̺κÐÀÌ À߸øµÈ °Í °°±º¿ä. ´ë°­ ÈÈ¾î º¸°í ¹«¼ºÀÇÇÏ°Ô ´ñ±ÛÀ» ´Ü°Í °°¾Æ, Á¶±Ý
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step 1. BaseCreature mount = from.Mount as BaseCreature;
À̶ó ÇϼÌÀ¸´Ï Á¶°Ç¹®Àº Ç×»ó true°¡ µÇ¾î ½ÇÇàµÉ°Ì´Ï´Ù.
°á°úÀûÀ¸·Î Ç÷¹À̾ 5°ÉÀ½À» °ÉÀ»¶§¸¶´Ù ¸¶¿îÆ®ÀÇ ½ºÅ׹̳ʴ ¶³¾î
Áö°Ú°í, Àú¾î±â ±Ùó¿¡ ÀÖ´Â '¸¶¿îÆ®ÀÇ ½ºÅ׹̳ʰ¡ 0ÀÌ µÇ¸é À̵¿ÀÌ
ºí·°µÇ´Â ±¸¹®'ÀÌ ¾ß±âµÇ°ÚÁÒ.

step 2. if ( from is PlayerMobile || from.Mount == mount )
À» Àû´çÈ÷ °íÃĺ¸¸é µÉµíÇÕ´Ï´Ù.
from is PlayerMobile && from.Mount != null Á¤µµ¸é µÉ±î¿ä?

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at Server.Network.MessagePump.HandleRaceive<NetState ns>
Exception disarmed in HandleReceive from 192.168.0.10: System.NullReferenceException: °³Ã¼ ÂüÁ¶°¡ °³Ã¼ÀÇ ÀνºÅϽº·Î ¼³Á¤µÇÁö ¾Ê¾Ò½À´Ï´Ù.
at Server.Misc.WeightOverloading.EventSink_Movement<MovementEventArgs e>
at Server.Mobile.InternalOnMove
at Server.Mobile.Move
at Server.Mobile.PlayerMovile.Move
at Server.Network.PacketHandlers.MovementReq<NetState state, PacketReader pvSrc>
at Server.Network.MessagePump.HandleReceive<NetState state ns>


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°è¼Ó ¼­¹ö Å͹̳Πâ¿¡ »Ñ·ÁÁý´Ï´Ù.

±×¸®°í ³ª¼± ¿òÁ÷Àϼö°¡ ¾ø°Ô µË´Ï´Ù. ¾ó¾îºÙ¾î¼­ ¿òÁ÷ÀÌÁö ¸øÇÏ´Â°Ô ¾Æ´Ï¶ó
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-PlayerMobile pm = (PlayerMobile)from; ÀÌÈÄÀÇ if ±¸¹®-¸¦ ÁÖ¼®Ã³¸®Çؼ­
½ÇÇàÇØ ºÃ½À´Ï´Ù¸¸ °°Àº °á°ú°¡ »ý°Ü³³´Ï´Ù.

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±Û ÀÛ¼º½Ã°£ : 2005-08-31 ¼ö 3:58 pm    Á¦¸ñ: Àú°Å Çѹø ±¸°æÇغ¸°í½ÍÀºµ¥..  

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