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c1dong8



°¡ÀÔÀÏ: 2004³â 01¿ù 26ÀÏ
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±Û ÀÛ¼º½Ã°£ : 2005-10-25 È­ 12:37 pm    Á¦¸ñ: ÃÖ´ëµ¥¹ÌÁöÀçÇÑ Çª´Â ¹ý?  

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GangPung



°¡ÀÔÀÏ: 2003³â 12¿ù 22ÀÏ
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±Û ÀÛ¼º½Ã°£ : 2005-10-25 È­ 1:25 pm    Á¦¸ñ: Re: ÃÖ´ëµ¥¹ÌÁöÀçÇÑ Çª´Â ¹ý?  

c1dong8 ´Ô ÀÛ¼º :  ¸¶¹ý°ú ÀÌ°ÍÀú°Í ¸¸ÀúºÃ´Âµ¥...µ¥¹ÌÁö°¡ 255ÀÌ»ó ¾È³ª¿À´õ±º¿ä ¤Ñ,.¤Ñ;;;
ÀÌ°Å 255ÀÌ»ó ³ª¿À°Ô ÇÏ·Á¸é ¾î¶»°Ô ÇØ¾ß Çϳª¿ä?

µ¥¹ÌÁö ¼öÁ¤¿¡ ´ëÇؼ­´Â º¹ÇÕÀûÀ¸·Î ÀÛ¿ëµË´Ï´Ù. ¹°·± ¾Æ½Ã´Â ³»¿ëÀ̽ðÚÁö¸¸¿ä...

¸¶¹ý¿¡ ´ëÇÑ µ¥¹ÌÁö °ø½ÄÀº Spell.cs ÆÄÀÏÀ» Âü°íÇغ¸¼¼¿ä.

¶óÀÎ 46ÀÌÇÏ....
ÄÚµå :        public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
      {
         int damage = Utility.Dice( dice, sides, bonus ) * 100;
         int damageBonus = 0;

         int inscribeSkill = GetInscribeFixed( m_Caster );
         int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
         damageBonus += inscribeBonus;

         int intBonus = Caster.Int / 10;
         damageBonus += intBonus;

         int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
         // PvP spell damage increase cap of 15% from an item’s magic property
         if ( playerVsPlayer && sdiBonus > 15 )
            sdiBonus = 15;
         damageBonus += sdiBonus;

         damage = AOS.Scale( damage, 100 + damageBonus );

         int evalSkill = GetDamageFixed( m_Caster );
         int evalScale = 30 + ((9 * evalSkill) / 100);

         damage = AOS.Scale( damage, evalScale );

         return damage / 100;
      }

À§ÀÇ bonusdamage ºÎºÐÀ» Á»´õ ³ôÀº °ªÀÌ µÇµµ·Ï ¼³Á¤Çغ¸¼¼¿ä.

¹«±â¿¡ ´ëÇÑ µ¥¹ÌÁö´Â BaseWeapon.cs ÆÄÀÏ

¶óÀÎ 1794
ÄÚµå :           int damageBonus = AosAttributes.GetValue( attacker, AosAttribute.WeaponDamage );
         if ( damageBonus > 100 )
            damageBonus = 100;

À§ÀÇ µ¥¹ÌÁö º¸³Ê½º ¼öÄ¡ Á¦ÇÑÀ» Ç®°í Çغ¸¼¼¿ä.
if ( damageBonus > 100 ) À̺κÐÀ» ÁÖ¼®Ã³¸®·Î Çؼ­ Àû¿ëÇغ¸½Ã¸é µÉµíÇÕ´Ï´Ù.
Áï.. µ¥¹ÌÁö º¸³Ê½º¿¡ ´ëÇÑ »óÇÑ°ª Á¦ÇÑÀ» µÎÁö ¾Ê´Â´Ù´Â Àǹ̷Π»ý°¢ÇÏ½Ã¸é µÉµíÇÕ´Ï´Ù.
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c1dong8



°¡ÀÔÀÏ: 2004³â 01¿ù 26ÀÏ
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±Û ÀÛ¼º½Ã°£ : 2005-10-26 ¼ö 9:35 am    Á¦¸ñ: ....  

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