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±Û ÀÛ¼º½Ã°£ : 2005-10-25 È 1:25 pm Á¦¸ñ: Re: ÃÖ´ëµ¥¹ÌÁöÀçÇÑ Çª´Â ¹ý? |
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c1dong8 ´Ô ÀÛ¼º :
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ÀÌ°Å 255ÀÌ»ó ³ª¿À°Ô ÇÏ·Á¸é ¾î¶»°Ô ÇØ¾ß Çϳª¿ä?
µ¥¹ÌÁö ¼öÁ¤¿¡ ´ëÇؼ´Â º¹ÇÕÀûÀ¸·Î ÀÛ¿ëµË´Ï´Ù. ¹°·± ¾Æ½Ã´Â ³»¿ëÀ̽ðÚÁö¸¸¿ä...
¸¶¹ý¿¡ ´ëÇÑ µ¥¹ÌÁö °ø½ÄÀº Spell.cs ÆÄÀÏÀ» Âü°íÇغ¸¼¼¿ä.
¶óÀÎ 46ÀÌÇÏ....
ÄÚµå :
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
{
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed( m_Caster );
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item’s magic property
if ( playerVsPlayer && sdiBonus > 15 )
sdiBonus = 15;
damageBonus += sdiBonus;
damage = AOS.Scale( damage, 100 + damageBonus );
int evalSkill = GetDamageFixed( m_Caster );
int evalScale = 30 + ((9 * evalSkill) / 100);
damage = AOS.Scale( damage, evalScale );
return damage / 100;
}
À§ÀÇ bonusdamage ºÎºÐÀ» Á»´õ ³ôÀº °ªÀÌ µÇµµ·Ï ¼³Á¤Çغ¸¼¼¿ä.
¹«±â¿¡ ´ëÇÑ µ¥¹ÌÁö´Â BaseWeapon.cs ÆÄÀÏ
¶óÀÎ 1794
ÄÚµå :
int damageBonus = AosAttributes.GetValue( attacker, AosAttribute.WeaponDamage );
if ( damageBonus > 100 )
damageBonus = 100;
À§ÀÇ µ¥¹ÌÁö º¸³Ê½º ¼öÄ¡ Á¦ÇÑÀ» Ç®°í Çغ¸¼¼¿ä.
if ( damageBonus > 100 ) À̺κÐÀ» ÁÖ¼®Ã³¸®·Î Çؼ Àû¿ëÇغ¸½Ã¸é µÉµíÇÕ´Ï´Ù.
Áï.. µ¥¹ÌÁö º¸³Ê½º¿¡ ´ëÇÑ »óÇÑ°ª Á¦ÇÑÀ» µÎÁö ¾Ê´Â´Ù´Â Àǹ̷Π»ý°¢ÇÏ½Ã¸é µÉµíÇÕ´Ï´Ù. |
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