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Ancient
°¡ÀÔÀÏ: 2006³â 05¿ù 11ÀÏ
°Ô½Ã¹°: 56
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±Û ÀÛ¼º½Ã°£ : 2006-12-11 ¿ù 8:35 pm Á¦¸ñ: [¸±·¹ÀÌ] ¾Ë¼ö¾ø´Â °Ë |
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* ½ºÅ©¸³ À̸§ : Sword.cs
* ¾ÆÀÌÅÛ À̸§ : ¾Ë¼ö¾ø´Â °Ë
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ÄÚµå :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "¾Ë¼ö¾ø´Â °Ë";
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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vallkill
°¡ÀÔÀÏ: 2005³â 07¿ù 21ÀÏ
°Ô½Ã¹°: 40
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±Û ÀÛ¼º½Ã°£ : 2006-12-15 ±Ý 8:28 am Á¦¸ñ: ¾Ë°íº¸´Ï, |
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ÀÌ °ËÀº Ư¼öÇÑ ÀçÁú·Î ¸¸µé¾îÁ® Åõ¸íÇÑ »ö»óÀ» °¡Áö´Â±º¿ä
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "¾Ë¼ö¾ø´Â °Ë";
Hue = 0x4806;
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
} |
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borntoshow
°¡ÀÔÀÏ: 2007³â 05¿ù 30ÀÏ
°Ô½Ã¹°: 8
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±Û ÀÛ¼º½Ã°£ : 2007-05-30 ¼ö 4:38 pm Á¦¸ñ: °ËÀ» ¼Õ¿¡ Áã´Â ¼ø°£ ¾îµÒÀÌ °ÈÇû´Ù... |
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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "¾Ë¼ö¾ø´Â °Ë";
Hue = 0x4806;
Attributes.NightSight = 1;
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
} |
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¸Ç À§·Î °¡±â |
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