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Ancient



°¡ÀÔÀÏ: 2006³â 05¿ù 11ÀÏ
°Ô½Ã¹°: 56

±Û ÀÛ¼º½Ã°£ : 2006-12-11 ¿ù 8:35 pm    Á¦¸ñ: [¸±·¹ÀÌ] ¾Ë¼ö¾ø´Â °Ë  

ÇöÁ¦ °Ô½Ã¹°À» óÀ½ º¸´ÂºÐÀº ÀÚÀ¯°Ô½ÃÆÇ¿¡ "¾ÆÀÌÅÛ Á¦ÀÛ" °Ô½Ã¹°À» ¸ÕÀú º¸¼Å¾ßÇÕ´Ï´Ù...ºÎµð;

* ½ºÅ©¸³ À̸§ : Sword.cs
* ¾ÆÀÌÅÛ À̸§ : ¾Ë¼ö¾ø´Â °Ë
* ¾ÆÀÌÅÛ ¼º°Ý : ºê¸®Æ°ÀÇ ÇÑ ¿©ÇàÀÚ°¡ ¾Ë·ÁÁöÁö ¾ÊÀº ´øÀüÀÇ ±í¼÷ÇÑ °÷¿¡¼­ Ãâó¸¦ ¾Ë¼ö¾ø´Â °ËÀ» ȹµæÇÏ¿´½À´Ï´Ù.
ÇöÀç·Î¼­´Â À̰˿¡ ¾î¶² ÈûÀ̳ª ±â´ÉÀÌ ¼û°ÜÁ®ÀÖ´ÂÁö ¾Æ´Ï¸é ±×³É ³ìÀ̽½¾î ºÎ¼­ÁúµíÇÑ ¹ö·Á¾ßÇÒ ÀÏ¹Ý °ËÀÎÁö ¾Ë¼ö¾ø½À´Ï´Ù.

ÄÚµå : 
using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
   [FlipableAttribute( 0x13FF, 0x13FE )]
   public class Sword : BaseSword
   {
      public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
      public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

      public override int AosStrengthReq{ get{ return 25; } }
      public override int AosMinDamage{ get{ return 11; } }
      public override int AosMaxDamage{ get{ return 13; } }
      public override int AosSpeed{ get{ return 46; } }

      public override int OldStrengthReq{ get{ return 10; } }
      public override int OldMinDamage{ get{ return 5; } }
      public override int OldMaxDamage{ get{ return 26; } }
      public override int OldSpeed{ get{ return 46; } }

      public override int DefHitSound{ get{ return 0x23B; } }
      public override int DefMissSound{ get{ return 0x23A; } }

      public override int InitMinHits{ get{ return 31; } }
      public override int InitMaxHits{ get{ return 90; } }

      [Constructable]
      public Sword() : base( 0x13FF )
      {
         Weight = 6.0;
         Name = "¾Ë¼ö¾ø´Â °Ë";
      }

      public Sword( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();
      }
   }
}
¸Ç À§·Î °¡±â  
vallkill



°¡ÀÔÀÏ: 2005³â 07¿ù 21ÀÏ
°Ô½Ã¹°: 40

±Û ÀÛ¼º½Ã°£ : 2006-12-15 ±Ý 8:28 am    Á¦¸ñ: ¾Ë°íº¸´Ï,  

ÀÌ °ËÀº Ư¼öÇÑ ÀçÁú·Î ¸¸µé¾îÁ® Åõ¸íÇÑ »ö»óÀ» °¡Áö´Â±º¿ä



using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }

public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }

public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }

public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }

[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "¾Ë¼ö¾ø´Â °Ë";
Hue = 0x4806;
}

public Sword( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}
¸Ç À§·Î °¡±â  
borntoshow



°¡ÀÔÀÏ: 2007³â 05¿ù 30ÀÏ
°Ô½Ã¹°: 8

±Û ÀÛ¼º½Ã°£ : 2007-05-30 ¼ö 4:38 pm    Á¦¸ñ: °ËÀ» ¼Õ¿¡ Áã´Â ¼ø°£ ¾îµÒÀÌ °ÈÇû´Ù...  

using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }

public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }

public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }

public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }

[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "¾Ë¼ö¾ø´Â °Ë";
Hue = 0x4806;
Attributes.NightSight = 1;
}

public Sword( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}
¸Ç À§·Î °¡±â  
 
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