RunUo.Korean.Forum RunUo.Korean.Forum
RunUo(·±À¯¿À)¿¡ °üÇÑ Çѱ¹ Æ÷·³ »çÀÌÆ®
 

½ºÅ©¸³ Á¦ÀÛ
Click here to go to the original topic

 
       RunUo.Korean.Forum -> FreeBoard
ÀÌÀü ±Û :: ´ÙÀ½ ±Û  
±Û ¾´ÀÌ ¸Þ¼¼Áö ³»¿ë
Ancient



°¡ÀÔÀÏ: 2006³â 05¿ù 11ÀÏ
°Ô½Ã¹°: 56

±Û ÀÛ¼º½Ã°£ : 2006-12-11 ¿ù 8:32 pm    Á¦¸ñ: ½ºÅ©¸³ Á¦ÀÛ  

¸±·¹ÀÌ Âü¿©ÇØ º¸½ÇºÐ?
Àǵµ´Â °Ô½ÃÆÇÀÇ È°¹ßÇÑ Âü¿©¿Í ½ºÅ©¸³ »ý¼º°úÁ¤µîÀ¸·Î ÀÎÇØ Ã³À½ Á¢Çϴºе鵵 ¼øÂ÷ÀûÀÎ ¹è¿òÀ» ¾òÀ» ¼ö ÀÖÁö ¾ÊÀ»±î ÇÕ´Ï´Ù.
³­ óÀ½ÀÌ¾ß ¸ô¶ó~ÇÏÁö¸¶½Ã°í Hue = X; µî ¾Æ´Âµ¥ ½ºÅ©¸³¿¡ ¾ø´Ù ÇÏ¸é ¹Ù·Î Âü¿©ÇϽþî Hue = 0x4F2; µîÀ¸·Î ÇÏ½Ã¸é µË´Ï´Ù.

ÀÚ½ÅÀÇ ³ëÇÏ¿ì°¡ °ø°³µÉ±î.. ÇÏÁö¸¶½Ã°í °¡´ÉÇÑ ¹üÀ§³»¿¡¼­ Âü¿©ÇØÁÖ½Ã¸é µË´Ï´Ù.(À̱ÛÀ» ¾²´Â¼ø°£ ³ªºÎÅÍ ¶ß²ûÇØÁö´Â°Ô ´À²¸Áö³×¿ä --)

ÀÌ·Î½á ½ºÅ©¸³ÀÌ ¾î¶»°Ô/¾î¶²¼øÀ¸·Î/¾î¶²½ÄÀ¸·Î º¯°æµÇ¾î ¾î¶² ±â´ÉÀ» ÇϰԵǴÂÁö Â÷Â÷~¹è¿ö ³ª°¡½Ç ¼ö ÀÖÀ»µíÇÕ´Ï´Ù.

Ãʱ޻ç¿ëÀÚ¿Í °í±Þ»ç¿ëÀÚµî ¸ðµÎ Âü¿©Çϱâ À§Çؼ­ ¾ÆÀÌÅÛ Á¾·ù·Î,
ƯÁ¤ÀÎÀÌ ¹«±â,¹æ¾î±¸,¾Ç¼¼»ç¸®,±âŸ¾ÆÀÌÅÛ µîÀ¸·Î ÇϳªÀÇ ¾ÆÁÖ °£´ÜÇÑ ¼Ò½º¸¦ Á¦¾ÈÇÕ´Ï´Ù.
±×·¯¸é °Ô½Ã¹°À» È®ÀÎÇÑ ºÐÁß¿¡ Âü¿©Çغ¼ºÐÀÌ ±× °£´ÜÇÑ ¼Ò½º¿¡ °¢°¢ÀÇ ±â´É ÇÑ°¡Áö¾¿¸¸À» Ãß°¡Çϴ°̴ϴÙ.

ÀÏ´Ü, ½ºÅ©¸³À¸·Î ¿¹Á¦¸¦ µì´Ï´Ù.
¶ÇÇÑ, Other & etc.. °Ô½ÃÆÇ¿¡ ¾Æ·¡ÀÇ ¿¹Á¦¸¦ ¿Ã·Á³ö º¸°Ú½À´Ï´Ù.

[Á¦¾ÈÇÒ °æ¿ì ¿¹Á¦](īŸ³ª¼ÒµåÀÇ ¼Ò½º¸¦ °¡Á®´Ù°¡ À̸§¸¸ º¯°æÇÏ¿´½À´Ï´Ù.)
* ½ºÅ©¸³ À̸§ : Sword.cs
* ¾ÆÀÌÅÛ À̸§ : °Ë
* ¾ÆÀÌÅÛ ¼º°Ý : īŸ³ªÀÇ ¸ð¾çÀ» °¡Áø ÀϹÝÀûÀÎ °Ë
ÄÚµå : 
using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
   [FlipableAttribute( 0x13FF, 0x13FE )]
   public class Sword : BaseSword
   {
      public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
      public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

      public override int AosStrengthReq{ get{ return 25; } }
      public override int AosMinDamage{ get{ return 11; } }
      public override int AosMaxDamage{ get{ return 13; } }
      public override int AosSpeed{ get{ return 46; } }

      public override int OldStrengthReq{ get{ return 10; } }
      public override int OldMinDamage{ get{ return 5; } }
      public override int OldMaxDamage{ get{ return 26; } }
      public override int OldSpeed{ get{ return 46; } }

      public override int DefHitSound{ get{ return 0x23B; } }
      public override int DefMissSound{ get{ return 0x23A; } }

      public override int InitMinHits{ get{ return 31; } }
      public override int InitMaxHits{ get{ return 90; } }

      [Constructable]
      public Sword() : base( 0x13FF )
      {
         Weight = 6.0;
         Name = "°Ë";
      }

      public Sword( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();
      }
   }
}


±×·³ ´ÙÀ½ Âü¿©ÇÒºÐÀÌ ¼Ò½º¸¦ °¡Á®´Ù°¡ ÇÑ°¡ÁöÀÇ ±â´É¸¸À» Ãß°¡ÇÕ´Ï´Ù.

[Âü¿©ÇÒ °æ¿ì ¿¹Á¦]
ÄÚµå : 
using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
   [FlipableAttribute( 0x13FF, 0x13FE )]
   public class Sword : BaseSword
   {
      public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
      public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

      public override int AosStrengthReq{ get{ return 25; } }
      public override int AosMinDamage{ get{ return 11; } }
      public override int AosMaxDamage{ get{ return 13; } }
      public override int AosSpeed{ get{ return 46; } }

      public override int OldStrengthReq{ get{ return 10; } }
      public override int OldMinDamage{ get{ return 5; } }
      public override int OldMaxDamage{ get{ return 26; } }
      public override int OldSpeed{ get{ return 46; } }

      public override int DefHitSound{ get{ return 0x23B; } }
      public override int DefMissSound{ get{ return 0x23A; } }

      public override int InitMinHits{ get{ return 31; } }
      public override int InitMaxHits{ get{ return 90; } }

      [Constructable]
      public Sword() : base( 0x13FF )
      {
         Weight = 6.0;
         Name = "°Ë";
         Hue = 1152;
      }

      public Sword( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.Write( (int) 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadInt();
      }
   }
}

Hue = 1152; ¸¦ Ãß°¡ÇÏ¿´½À´Ï´Ù. ÀÌ·±½ÄÀ¸·Î ÇÏ¸é µÇ°ÚÁÒ.

ÇÏÁö¸¸ Âü¿©ÇÏ´Â ºÐµé ÀÚ½ÅÀÇ ÃëÇâÀÌ Àֱ⶧¹®¿¡ ºÒÇÊ¿äÇÑ º¯ÇüµÈÄÚµåÀÇ ¹Ýº¹µî ¹®Á¦°¡ »ý±æ ¼ö ÀÖ½À´Ï´Ù. ±×·¡¼­ ¸î°¡Áö ·êÀ» Á¤ÇÏ¿© ÁøÇàÇÏ¸é °¡´ÉÇÒµíÇÕ´Ï´Ù.


[¼Ò½º¸¦ Á¦¾ÈÇÏ´Â »ç¶÷ÀÇ ±ÔÄ¢]
* ¼Ò½º°¡ Á¦¾ÈµÈ °Ô½Ã¹°¿¡´Â ÀÏü Àå³­½ÄÀ̳ª ºÒÇÊ¿äÇÑ ¸®ÇñÛÀÌ µî·ÏµÇ¾î¼­´Â ¾ÈµË´Ï´Ù.

01. ½ºÅ©¸³Àº ¼­¹ö¿¡ ¿µÇâÀ» Á־´Â ¾ÈµË´Ï´Ù.
= ¼Ò½º¸¦ °¡Á®°¡ ¼öÁ¤µî ÇϱâÀ§ÇØ ÀÚ½ÅÀÇ ¼­¹ö¿¡ Àû¿ëÇغ¼ °æ¿ì ÇØ´ç ¼­¹ö¿¡ µ¿ÀÏÇÑ À̸§µîÀ¸·Î ÀÎÇÑ ¿¡·¯¹ß»ýÀ̳ª,
¼­¹öÀÇ ±ÕÇüÀÌ ±úÁú¸¸ÇÑ°Ç ¾ÈµË´Ï´Ù. ºÎ´ã¾øÀÌ ¼­¹ö¿¡ Àû¿ëÇϰųª »©µµ ¾Æ¹« ¹®Á¦°¡ ¾ø¾î¾ßÇÕ´Ï´Ù.

02. ¾ÆÁÖ °£·«ÇÑ ¼Ò½º¸¸À» Á¦¾ÈÇÏ°í ´ÙÀ½ºÐÀÇ ¼öÁ¤À» ±â´Ù¸®°í Âü¿©Çϰųª ¹Ù·Î ÇÑ°¡ÁöÀÇ ±â´ÉÀ» »ðÀÔÇÏ¿© Á¦¾ÈÇÏ¸é µË´Ï´Ù.

03. Ãß°¡µÇ´Â ±â´ÉÀº ¾î¶² ±â´ÉÀ̳ª »ó°ü¾øÁö¸¸, ²À ÇϳªÀÇ ±â´É¸¸À» Ãß°¡ÇÕ´Ï´Ù.
= À§ ¿¹Á¦Ã³·³ ¸±·¹ÀÌ ¼º°ÝÀ» ¶ç¿ì°í ¸¹Àº ºÐµéÀÌ Âü¿©Çϱâ À§Çؼ± ÇÑ°¡Áö¸¸À» Ãß°¡ÇÏ°í ¸¸¾à ´õ Ãß°¡ÇÒ °ÍÀÌ ÀÖÀ»°æ¿ì´Â
ÀÏ´Ü ÇÑ°¡Áö Ãß°¡ÇÏ¿© ´Ù¸¥»ç¶÷À» °ÅÃÄ ÇѹøÀÌ»ó ¼öÁ¤µÇ¸é ´Ù½Ã °¡Á®´Ù°¡ ¼öÁ¤ÇϸéµË´Ï´Ù.

04. óÀ½ Á¦¾ÈÇÒ¶§´Â ÇÊÈ÷ ½ºÅ©¸³À̸§/¾ÆÀÌÅÛÀ̸§/¾ÆÀÌÅÛ¼º°Ý 3°¡Áö¸¦ Á¤ÇؾßÇÕ´Ï´Ù.
= ±×·¡¼­ ´ÙÀ½ºÐÀÌ ±× ¼º°Ý¿¡ ¸Â°Ô ÇÑ°¡Áö¾¿ Ãß°¡ÇØ ³ª°¡¸é µË´Ï´Ù. ¾ÆÀÌÅÛ¿¡°üÇÑ ½ºÅ丮¶óÀÎ ÁÁÁö¿ä

05. °Ô½Ã¹°À» ¿Ã¸±°æ¿ì´Â ÀÏ°ü¼ºÀÖ°Ô Ç×»ó °Ô½Ã¹°Á¦¸ñÀº "[¸±·¹ÀÌ]¾ÆÀÌÅÛ À̸§" À¸·Î µî·ÏÇؾßÇÕ´Ï´Ù.

06. ½ºÅ©¸³ Á¦¾ÈÀº Ç×»ó Other & etc.. °Ô½ÃÆÇ¿¡´Ù°¡ ÇÕ´Ï´Ù.


[¼öÁ¤ÇÏ´Â »ç¶÷ÀÇ ±ÔÄ¢]
* ¼Ò½º°¡ Á¦¾ÈµÈ °Ô½Ã¹°¿¡´Â ÀÏü Àå³­½ÄÀ̳ª ºÒÇÊ¿äÇÑ ¸®ÇñÛÀÌ µî·ÏµÇ¾î¼­´Â ¾ÈµË´Ï´Ù.

01. ½ºÅ©¸³ À̸§°ú ¾ÆÀÌÅÛ À̸§Àº óÀ½ Á¦¾ÈÇÑ »ç¶÷ÀÌ Á¤ÇÑ°É·Î °è¼Ó »ç¿ëÇÏ¿© ¼öÁ¤ÇÏ°í, ¾ÆÀÌÅÛ¼º°ÝÀ» »ý°¢Çؼ­ ±× ÀǵµÇÑ ¹Ù¿¡ ¸Â´Â ±â´ÉÂÊÀ¸·Î ³ª°¡¾ßÇÕ´Ï´Ù.

02. Ãß°¡µÇ´Â ±â´ÉÀº ¾î¶² ±â´ÉÀ̳ª »ó°ü¾øÁö¸¸, ²À ÇϳªÀÇ ±â´É¸¸À» Ãß°¡ÇÕ´Ï´Ù.
= À§ ¿¹Á¦Ã³·³ ¸±·¹ÀÌ ¼º°ÝÀ» ¶ç¿ì°í ¸¹Àº ºÐµéÀÌ Âü¿©Çϱâ À§Çؼ± ÇÑ°¡Áö¸¸À» Ãß°¡ÇÏ°í ¸¸¾à ´õ Ãß°¡ÇÒ °ÍÀÌ ÀÖÀ»°æ¿ì´Â
ÀÏ´Ü ÇÑ°¡Áö Ãß°¡ÇÏ¿© ´Ù¸¥»ç¶÷À» °ÅÃÄ ÇѹøÀÌ»ó ¼öÁ¤µÇ¸é ´Ù½Ã °¡Á®´Ù°¡ ¼öÁ¤ÇϸéµË´Ï´Ù.

03. Ãß°¡µÇ¾îÁø ½ºÅ©¸³Àº ¾îµð¿¡ °¡Á®´Ù³öµµ ¾Æ¹« ÀÌ»ó¾øÀÌ Àû¿ëµÇ¾îÁö°í »ç¿ë°¡´ÉÇؾßÇÕ´Ï´Ù.

04. ¼Ò½º³ª ¼öÁ¤µÈ ½ºÅ©¸³À» ÀÚ½ÅÀÌ ¼öÁ¤ÇÒ°æ¿ì´Â ¸®Ç÷Π°¡Á®°©´Ï´Ù¶ó´Â ¶æÀÇ °£´ÜÇÑ ¹®±¸¸¦ ³²±é´Ï´Ù.
±×ÈÄ ¼öÁ¤µÈ ½ºÅ©¸³À» °¡Á®°£´Ù´Â ¶æÀÇ Àü¿¡ ³²±ä ¸®Çÿ¡ ¼öÁ¤ÇÑ ½ºÅ©¸³ ³»¿ëÀ¸·Î ±³Ã¼ÇÕ´Ï´Ù.
= ÀÚ½ÅÀÌ ¼öÁ¤ÇÒ·Á°í Çصµ ´©±º°¡°¡ °¡Á®°£´Ù´Â ¹®±¸¸¦ ³²°åÀ»°æ¿ì´Â Àý´ë ±â´Ù·Á¾ßÇÕ´Ï´Ù.

05. Áß¿äÇÕ´Ï´Ù. ¼öÁ¤ÇÒ¶§´Â ±âÁ¸ÀÇ Àû¿ëµÈ ±â´ÉÀÇ º¯ÇüÀº ÇÏÁú ¸»¾Æ¾ßÇÕ´Ï´Ù.
= ¿¹¸¦µé¸é Hue = 1152; ¶ó°í Ãß°¡µÈ ±â´É¿¡ ´Ù¸¥»ç¶÷ÀÌ Hue = 1164; ÀÌ·±½ÄÀ¸·Î º¯°æÀº Àý´ë ±ÝÇÕ´Ï´Ù.
= ´ë½Å¿¡ Hue = Utility.RandomList( 1152, 1164 ); ÀÌ·±½ÄÀÇ ¼öÁ¤Àº °¡´ÉÇÕ´Ï´Ù.

06. ½ºÅ©¸³Àº Ç×»ó Other & etc.. °Ô½ÃÆÇ¿¡ »ý¼ºµÇ¾îÁø ¼Ò½º °Ô½Ã¹°¿¡ ¸®ÇÃÇü½ÄÀ¸·Î µî·ÏµÇ¾î¾ß ÇÕ´Ï´Ù.

* ÇöÀç »ý°¢µÇ¾îÁö´Â ¹®Á¦Á¡µî¿¡ °üÇؼ­ ±ÔÄ¢À» Á¤ÇغýÀ´Ï´Ù. ¹Ù²ð ¼ö ÀÖ°ÚÁÒ?--
¸Ç À§·Î °¡±â  
Ancient



°¡ÀÔÀÏ: 2006³â 05¿ù 11ÀÏ
°Ô½Ã¹°: 56

±Û ÀÛ¼º½Ã°£ : 2007-05-24 ¸ñ 1:41 pm    Á¦¸ñ: .  

¿À·£¸¸¿¡ À̱ÛÀ» º¸´Ï °¨È¸°¡ »õ·Ó³×¿ä. ¹«½¼°¨È¸? -.-

ÁÁÀº¶æ¿¡¼­ Á¦¾ÈÇß´ø°Çµ¥ Á¦°¡ Á¦½ÃÇÑ ¹æ¹ýÀÌ À¯Ä¡Çß´ÂÁö ¾Æ´Ï¸é ¹è¿öº¼ ¸¾Àº¾ø°í
±×³É ´Ù¸¥»ç¶÷°Å ½½Â½ °¡Á®´Ù°¡ ÀڱⰡ ÇÑ°Í ¸¶³É ¼·¸¶ ³îÀ̳ª ÇÒ »ý°¢»ÓÀÎÁö -.-

»ö³Ö¾îÁÖ±â, À̸§º¯°æ µî °£´ÜÇÑ°Í Á¶Â÷µµ Çغ¸½Ç ºÐµéÀÌ ¾øÀ¸½Ã´Ù´Ï.
ÁøÀÚ ³î¶ø½À´Ï´Ù;

ÁøÀÚ ¹è¿öº¼·Á°í ³ë·ÂÇÏ´Â ºÐµéÀÌ °è¼Å¾ß Áú¹®±Û ¿Ã¶ó¿Íµµ ´äº¯À» ´Þ°í
¶Ç ³»¿ëµµ »ó¼¼ÇØÁö°í °ü·ÃºÎºÐÂÊÀ¸·Î Ãß°¡ ¼³¸íµµ Çص帱ÅÙµ¥..¤»¤»

ÇѶ§ ÀÌ·±ºÎºÐ¿¡ ½Ç¸ÁÇؼ­ Á¦°¡ ±Û¾´°Í°ú ´äº¯´ÞÀº°Å ´Ù ¼öÁ¤Çؼ­ »èÁ¦ Á¶ÃëÇÏ°í
¿ïƼ¸¶ °ü·Ã ¼Õ³õ°í Àá°£ ¶°³µ´Ù°¡ ´Ù½Ã¿Â°ÅÁö¸¸ -.-
±×·¯°íº¸´Ï ±Û ÀÏÀÏÀÌ Ã£¾Æ¼­ Áö¿ì±â..À̰͵µ ²Ï Èûµé¾ú¾ú³×¿ä ¤»
´äº¯´Þ¸°°Ç °Ô½Ã±Û »èÁ¦µµ ¾ÈµÇ±â ¶§¹®ÀÌ¿´ÁÒ. -.-

Á¦°¡ ¼øÂ÷ÀûÀ¸·Î ²Ï »ó¼¼È÷ Àû¾î³õ¾Ò´ø °ÍµéÀ̶ó. ³¾¸§ÇÏ°í Áý¾î°¥ºÐµé »ý°¢ÇÏ´Ï Á» ¾ÈÁÁ¾Ò¾ú°Åµç¿ä. ³Ê¹« µ¶¼±ÀûÀΰ¡¿ä?

±×·¡¼­ °£È¤ ¿Ã¶ó¿À´Â Áú¹® ±Û¿¡ °æ¿ì¿¡ µû¶ó¼­ ´äº¯ÇѰ͵µ ÀÖ°í ¾ÈÇѰ͵µ ÀÖ½À´Ï´Ù.
Ä¡»çÇÏ°Ô ±º´Ù°í Çϼŵµ ÇÒ¸»Àº ¾ø½À´Ï´Ù. ÃÖ¼ÒÇÑÀÇ ¿¹ÀǸ¦ ¾ËÀÚ´Â °Í»Ó -0-

´Ï°¡ ÇغÃÀÚ ¾ó¸¶³ª ¸¹À̾˰í Àß³µ³Ä. ±×·¸´Ù¸é Æ÷·³¿ÀÁö¸»°í ²¨Á®¶ó..ÇϽôºР°è¼Åµµ ÇÒ¸»¾ø½À´Ï´Ù.
ÀßÇؼ­ ±×·±°Íµµ ¾Æ´Ï°í ±×·±ºÐ ¶§¹®µµ ¾Æ´Ï°í ·±À¯¿À°¡ ÁÁ±â¶§¹®¿¡ Àִ°ÅÁö¿ä. ¤¾¤¾ ¶Ç ¿À·¡ÀüÀÇ Àú¿Í °°Àº ºÐµéÀÌ °è½Ã¸®¶ó ¹Ï±â ¶§¹®À̱⵵ ÇÏ°í¿ä.

¿Ø Ⱦ¼³¼ö¼³ÀÎÁö.. Ȥ..¿åÇÏÁöµé ¸¶¼¼¿ä. ±×³É ¿¹Àü ¿ïƼ¸¶ Àü¼º±â? ¶§ÀÇ ÀÏÈ­µµ »ý°¢³ª°í
±â¾ï³ª´Â ºÐµéµµ ÀÖ°íÇؼ­ ÇÏ´Â ³ÌµÎ¸®´Ï±ñ^^

¾Æ ¶Ç»ý°¢³ª´Â°Ô Àִµ¥ ¿ïƼ¸¶¿Â¶óÀÎ 2007³â ¹öÁ¯ÀÎ Kingdom reborn ÀÌ ³ª¿Â´Ù¸é
±âÁ¸ÀÇ ¿ïƼ¸¶¿¡¼­ »ç¿ëÇÏ´ø ¾ÆÀÌÅÛ°ú »öÇ¥ÇöÀÌ ¹Ù²ðµíÇѵ¥ À̸¦ ±âÁ¸¿¡ ¼­¹ö¿¡ »ç¿ëÇÑ´Ù¸é ¾Æ¸¶ ¸¹Àº º¯È­°¡ ÇÊ¿äÇÏ´Ù°í º¾´Ï´Ù.
»õ·Î¿î Ŭ¶ó¿¡ ¸Â°Ô ÀüºÎ ¼öÁ¤ÇؾßÇÒ ¼ø°£ÀÌ ¿Ã°Å¶ó »ý°¢µË´Ï´Ù. ±â´Ù¸®´ÂÁßÀε¥ ¾îÂî º¯È­ÇÒÁö...

¸®¾óÄ÷¯ÀÇ ·Î¸ÁÀº »ç¶óÁö´Â°ÍÀΰ¡!
¸Ç À§·Î °¡±â  
vallkill



°¡ÀÔÀÏ: 2005³â 07¿ù 21ÀÏ
°Ô½Ã¹°: 40

±Û ÀÛ¼º½Ã°£ : 2007-07-17 È­ 7:26 pm    Á¦¸ñ: ÈÆÈÆÇϱº¿ä  

1³âÀΰ¡? ¸¸¿¡ ´Ù½Ã¿Íº¸³×¿ä

ÀÌÁ¦ ¼ö´Éµµ ³¡³­ ´ëÇлý½ÅºÐ, ³ª¸§ ÀÚÀ¯·Î¿ò¿¡ ºüÁ®ÀÖ´Ù°¡

»ý°¢³ª¼­ ¿ÍºÃ´Âµ¥

»ì¾ÆÀÖ±º¿ä, ¹Ý°©½À´Ï´Ù. Ancient ´Ô/
¸Ç À§·Î °¡±â  
byeonghunny



°¡ÀÔÀÏ: 2006³â 06¿ù 30ÀÏ
°Ô½Ã¹°: 3

±Û ÀÛ¼º½Ã°£ : 2007-07-21 Åä 12:43 pm    Á¦¸ñ:  

¾ÆÁ÷ Ãʺ¸ÀÎÁö¶ó...

±ÛÀ» Àд°ŠÀÚü°¡ ¾î·Æ³×¿ä...


¿ö³« Á¢¼ÓÇÏ´Â »ç¶÷ÀÌ Àû¾î¼­ ±×·±°Ô ¾Æ´Ò±î¿ä.....
¸Ç À§·Î °¡±â  
kwy3420



°¡ÀÔÀÏ: 2004³â 08¿ù 15ÀÏ
°Ô½Ã¹°: 126

±Û ÀÛ¼º½Ã°£ : 2007-08-15 ¼ö 10:58 pm    Á¦¸ñ: Èì³É ½É½ÉÇϱ淡...;;  

Àοë±Û :  using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }

public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }

public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }

public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }

[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "°Ë";
Hue = 1152;
}

public Sword( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}




Àοë±Û :  using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class AncientSword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }

public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }

public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }

public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }

[Constructable]
public AncientSword() : base( 0x13FF )
{
Weight = 6.0;
Name = "AncientSword";
Hue = 1152;
}

public AncientSword( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}



¿ø¹® À» ÀÌ·¸°Ô ¼öÁ¤ Çغ¸¾Ò½À´Ï´Ù.




À½ Àû¿ëÇÒ¼ö ÀÖ°Ô ¼öÁ¤ Çß½À´Ï´Ù.



Sword ¸¦ ÀüºÎ AncientSword ·Î ¼öÁ¤ ÇÔ

ÀÌ°É ¼öÁ¤ ¾ÈÇÏ¸é ¾Æ¸¶ Àû¿ëµÇµµ ¼­¹ö¿¡¼­ ºÒ·¯¿ÀÁú ¸øÇϴ°ɷΠ¾Ë°í ÀÖÀ½.
¸Ç À§·Î °¡±â  
syaroon



°¡ÀÔÀÏ: 2007³â 09¿ù 17ÀÏ
°Ô½Ã¹°: 1

±Û ÀÛ¼º½Ã°£ : 2007-09-23 ÀÏ 12:49 am    Á¦¸ñ: .. ¼Ò½ºµµ ¸ø ã°Ú°íÇؼ­.. Çѹø Çغ¾´Ï´Ù.  

ÄÚµå :  using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class AncientSword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }

public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }

public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }

public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }

public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }

[Constructable]
public AncientSword() : base( 0x13FF )
{
Weight = 6.0;
Name = "AncientSword";
Hue = 1152;
Attributes.BonusStr = 5;
Attributes.BonusInt = 5;
Attributes.BonusDex = 5;

}

public AncientSword( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 0 ); // version
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();
}
}
}


.. ¿¡À̼ÇÆ®¼Òµå¿¡¼­.. Èû,¹Îø,Áö´É + 5¸¦ ÁÖ¾î ºÃ½À´Ï´Ù.. ¤¼¤¼
¸Ç À§·Î °¡±â  
 
       RunUo.Korean.Forum -> FreeBoard
ÇöÀçÆäÀÌÁö : 1/1


Powered by phpBB Search Engine Indexer
Powered by phpBB © 2001, 2002 phpBB Group