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Ancient
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³ óÀ½ÀÌ¾ß ¸ô¶ó~ÇÏÁö¸¶½Ã°í Hue = X; µî ¾Æ´Âµ¥ ½ºÅ©¸³¿¡ ¾ø´Ù ÇÏ¸é ¹Ù·Î Âü¿©ÇϽþî Hue = 0x4F2; µîÀ¸·Î ÇÏ½Ã¸é µË´Ï´Ù.
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[Á¦¾ÈÇÒ °æ¿ì ¿¹Á¦](īŸ³ª¼ÒµåÀÇ ¼Ò½º¸¦ °¡Á®´Ù°¡ À̸§¸¸ º¯°æÇÏ¿´½À´Ï´Ù.)
* ½ºÅ©¸³ À̸§ : Sword.cs
* ¾ÆÀÌÅÛ À̸§ : °Ë
* ¾ÆÀÌÅÛ ¼º°Ý : īŸ³ªÀÇ ¸ð¾çÀ» °¡Áø ÀϹÝÀûÀÎ °Ë
ÄÚµå :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "°Ë";
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
±×·³ ´ÙÀ½ Âü¿©ÇÒºÐÀÌ ¼Ò½º¸¦ °¡Á®´Ù°¡ ÇÑ°¡ÁöÀÇ ±â´É¸¸À» Ãß°¡ÇÕ´Ï´Ù.
[Âü¿©ÇÒ °æ¿ì ¿¹Á¦]
ÄÚµå :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "°Ë";
Hue = 1152;
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Hue = 1152; ¸¦ Ãß°¡ÇÏ¿´½À´Ï´Ù. ÀÌ·±½ÄÀ¸·Î ÇÏ¸é µÇ°ÚÁÒ.
ÇÏÁö¸¸ Âü¿©ÇÏ´Â ºÐµé ÀÚ½ÅÀÇ ÃëÇâÀÌ Àֱ⶧¹®¿¡ ºÒÇÊ¿äÇÑ º¯ÇüµÈÄÚµåÀÇ ¹Ýº¹µî ¹®Á¦°¡ »ý±æ ¼ö ÀÖ½À´Ï´Ù. ±×·¡¼ ¸î°¡Áö ·êÀ» Á¤ÇÏ¿© ÁøÇàÇÏ¸é °¡´ÉÇÒµíÇÕ´Ï´Ù.
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01. ½ºÅ©¸³ À̸§°ú ¾ÆÀÌÅÛ À̸§Àº óÀ½ Á¦¾ÈÇÑ »ç¶÷ÀÌ Á¤ÇÑ°É·Î °è¼Ó »ç¿ëÇÏ¿© ¼öÁ¤ÇÏ°í, ¾ÆÀÌÅÛ¼º°ÝÀ» »ý°¢Çؼ ±× ÀǵµÇÑ ¹Ù¿¡ ¸Â´Â ±â´ÉÂÊÀ¸·Î ³ª°¡¾ßÇÕ´Ï´Ù.
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04. ¼Ò½º³ª ¼öÁ¤µÈ ½ºÅ©¸³À» ÀÚ½ÅÀÌ ¼öÁ¤ÇÒ°æ¿ì´Â ¸®Ç÷Π°¡Á®°©´Ï´Ù¶ó´Â ¶æÀÇ °£´ÜÇÑ ¹®±¸¸¦ ³²±é´Ï´Ù.
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05. Áß¿äÇÕ´Ï´Ù. ¼öÁ¤ÇÒ¶§´Â ±âÁ¸ÀÇ Àû¿ëµÈ ±â´ÉÀÇ º¯ÇüÀº ÇÏÁú ¸»¾Æ¾ßÇÕ´Ï´Ù.
= ¿¹¸¦µé¸é Hue = 1152; ¶ó°í Ãß°¡µÈ ±â´É¿¡ ´Ù¸¥»ç¶÷ÀÌ Hue = 1164; ÀÌ·±½ÄÀ¸·Î º¯°æÀº Àý´ë ±ÝÇÕ´Ï´Ù.
= ´ë½Å¿¡ Hue = Utility.RandomList( 1152, 1164 ); ÀÌ·±½ÄÀÇ ¼öÁ¤Àº °¡´ÉÇÕ´Ï´Ù.
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Àοë±Û :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Sword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public Sword() : base( 0x13FF )
{
Weight = 6.0;
Name = "°Ë";
Hue = 1152;
}
public Sword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Àοë±Û :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class AncientSword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public AncientSword() : base( 0x13FF )
{
Weight = 6.0;
Name = "AncientSword";
Hue = 1152;
}
public AncientSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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ÄÚµå :
using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class AncientSword : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 25; } }
public override int AosMinDamage{ get{ return 11; } }
public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 46; } }
public override int OldStrengthReq{ get{ return 10; } }
public override int OldMinDamage{ get{ return 5; } }
public override int OldMaxDamage{ get{ return 26; } }
public override int OldSpeed{ get{ return 46; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
public AncientSword() : base( 0x13FF )
{
Weight = 6.0;
Name = "AncientSword";
Hue = 1152;
Attributes.BonusStr = 5;
Attributes.BonusInt = 5;
Attributes.BonusDex = 5;
}
public AncientSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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