mtnavy
°¡ÀÔÀÏ: 2006³â 06¿ù 16ÀÏ
°Ô½Ã¹°: 13
|
±Û ÀÛ¼º½Ã°£ : 2007-01-25 ¸ñ 7:40 pm Á¦¸ñ: The Ice LongSword |
|
|
¾ÆÀ̾²·Õ¼ÒµåÀä
óÀ½ Á¦ÀÛÇÑ°Å¶ó ¿¡·¯ ³¯¼öµµÀÖ°Ú³×¿ä ¤Ð¤Ð
\RunUO 1.0\Scripts\Items\Weapons
¿©±â¿¡´Ù°¡ »õÆú´õ ¸¸µé¾îÁּż ³ÖÀ¸¸é Àû¿ëµÇÁö½Í³×¿ä ^ ^
ÄÚµå :
using System;
using Server;
namespace Server.Items
{
public class TheIceLongSword : Longsword
{
public override int ArtifactRarity{ get{ return 1; } }
public override int AosMinDamage{ get{ return 50; } }
public override int AosMaxDamage{ get{ return 70; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public TheIceLongSword()
{
Hue = 0x480;
Slayer = SlayerName.DragonSlaying;
Attributes.SpellChanneling = 1;
WeaponAttributes.ResistFireBonus = 20;
WeaponAttributes.HitColdArea = 50;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = fire = nrgy = pois = 0;
cold = 50;
}
public TheIceLongSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Slayer == SlayerName.None )
Slayer = SlayerName.DragonSlaying;
}
}
}
ÇÏÁö¸¸ À̸§Àº " ·Õ¼Òµå "
¶ó°í ³ª¿À³×¿ä ¤Ð¤Ð
The Ice Longsword ·Î ³ª¿À°Ô Çϴ¹ýÁ» ÀÚ¼¼È÷ °¡¸£ÃÄÁÖ¼¼¿ä °í¼ö´Ôµé ~~ |
|