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¸ÕÀú ¸÷ ½ºÅ©¸³À» Ãß°¡Çϴµ¥ ÀÖ¾î¼ ¸ðµç ¸÷Àº BaseCreature.cs
(Scripts\Engines\AI\Creature\BaseCreature.cs)¿¡¼ Á¤ÀÇµÈ ³»¿ëÀ» »ó¼Ó¹Þ½À´Ï´Ù.
»ó¼Ó¹Þ´Â´Ù´Â ¸»Àº BaseCreature Ŭ·¡½º ³»¿¡¼ÀÇ Á¤ÀÇµÈ ³»¿ëÀ» ±×´ë·Î »ç¿ëÇÒ¼ö ÀÖ´Ù´Â ¸»À̰ÚÁÒ.
·±À¯¿À Æú´õ Doc ¹®¼¸¦ ÂüÁ¶Çϼŵµ µË´Ï´Ù.
( http://www.runuo.co.kr/forum/runuo-doc/types/BaseCreature.html )
Áö±ÝºÎÅÍ´Â °¡Àå ±âº»ÀûÀÎ ÇüÅÂÀÇ ¸÷ Ãß°¡ ½ºÅ©¸³¿¡¼ ±×¿¡ ¾î¶² ¼Ó¼ºÀ» ÁÙ°ÍÀÎÁö¿¡ ´ëÇÑ ¼³¸íÀ» ÇϰڽÀ´Ï´Ù.
¿¹¸¦ µé¾î Scripts\Mobiles\Monsters\Humanoid\Magic\daemon.cs
ÄÚµå :
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a daemon corpse" )] // ¸÷ ½Ãü¿¡ ´ëÇÑ À̸§À» Á¤ÀÇÇÕ´Ï´Ù.
public class Daemon : BaseCreature //BaseCreature »ó¼Ó¹Þ´Â´Ù´Â ¶æÇÕ´Ï´Ù. »ó¼ÓÀº ¿©·¯ Ŭ·¡½º¿¡¼ ¹ÞÀ»¼ö ÀÖ½À´Ï´Ù.
{
À§ºÎºÐÀº ¸÷ÀÇ Å¬·¡½º Á¤ÀÇ¿Í BaseCreature ÀÇ»ó¼ÓÀ» ¹Þ´Â´Ù´Â°ÍÀ» ¶æÇÕ´Ï´Ù.
ÄÚµå :
[Constructable]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseCreature.cs ¶óÀÎ 922 ¿¡¼ ¸÷ ÀΰøÁö´É ¹× À̵¿¼Óµµµî Á¤ÀÇµÈ °Í¿¡ µû¶ó°©´Ï´Ù.
ÄÚµå :
Name = NameList.RandomName( "daemon" );
Body = 9;
BaseSoundID = 357;
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetHits( 286, 303 );
SetDamage( 7, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 60 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 58;
ControlSlots = 5;
PackGold( 300, 400 );
PackScroll( 1, 7 );
PackScroll( 1, 7 );
PackMagicItems( 1, 5 );
PackWeapon( 1, 5, 0.7 );
PackArmor( 1, 5, 0.7 );
PackSlayer();
PackNecroScroll( 9 ); // Posion Strike
PackNecroScroll( 14 ); // Wither
PackNecroScroll( 10 ); // Strangle
PackNecroScroll( 2 ); // Corpse Skin
PackNecroScroll( 6 ); // Lich Form
PackNecroScroll( 13 ); // Vengeful Spirit
}
BaseCreature ¿¡¼ÀÇ »ó¼ÓµÈ Á¤ÀÇ¿¡ ÀÇÇØ public void ·Î ¼³Á¤µÈ °ªÀ» [Constructable] ³»ºÎ¿¡
Á÷Á¢ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù.
ÄÚµå :
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int TreasureMapLevel{ get{ return 4; } }
public override int Meat{ get{ return 1; } }
Ŭ·¡½º BaseCreature ¿¡¼ public virtual ·Î Á¤ÀÇµÈ °ªÀº À§¿Í °°ÀÌ override ¸¦ ÀÌ¿ëÇØ¼ ÀçÁ¤ÀǸ¦ ÇØÁÝ´Ï´Ù.
ÄÚµå :
public Daemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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¶Ç´Ù½Ã BaseCreature¿¡¼ »ó¼ÓÀ» ¹ÞÁÒ. ÀÌ·¸µí ¼·Î°£ÀÇ »ó¼Ó°ü°è¸¦ ÀÌÇØ¸¦ ÇϼžßÁö¸¸ ½ºÅ©¸³À»
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