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public override void OnDoubleClick( Mobile from )
{
AlchemyBag alcBag = new AlchemyBag();
if ( !from.AddToBackpack( alcBag ) )
alcBag.Delete();
}
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±Û ÀÛ¼º½Ã°£ : 2005-05-25 ¼ö 1:08 pm Á¦¸ñ: Evolution Creature System v1.2 |
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Evolution Creature System v1.2
¿ø¹® : http://runuo.com/forum/showthread.php?t=55407
¿ëº´ ½Ã½ºÅÛÀ¸·Î ½ºÅ©¸³ ³ª¿Â°Ô ÀÖ¾î¼ ¼Ò°³ÇÕ´Ï´Ù.
Àû¿ëÀº RunUo\scripts Æú´õ ¾Æ·¡ EVO¶ó´Â Æú´õ¸¦ ¿Ã·ÁÁֱ⸸ÇϸéµË´Ï´Ù.
Àοë±Û :
Changes in 1.2 - 5/22/05
- Fixed a typo in a user string in the shink item
- Updated the version in all headers
- Added this change log.
Changes in 1.1 - 5/21/05
Some changes were made to the BaseEvo interfaces and the EvoSpec/EvoStages. A couple new absract methods were added as well as a few new Attributes. It should not be a lot of work to install this but I recommend diffing the changes to be safe.
- Added Mercenary and Mercenary Deed
- Evos can be marked as tamable in the EvoSpec, with control for skill required to hatch as well as skill required to tame at each level
- A user configurable variable switches between Evos always being happy as long as the owner is near, or the more realistic loyalty decay without feeding.
- Moved setting of the skill values into the EvoSpec, changes are not allowed in the stages since players should have to work the pet skills up from the start.
- ShrinkConfig has a new option to choose blessed or regular loot type for the Pet Leash
- Two new attributes have been added for control over where the Exp Points are accumulated (OnDamage vs. OnMelee)
- Cleaned up those messy constructors
- Fixed a bug where some Evos skills would not gain beyond the original setting.
- Pregnancy timer priority was lowered to be kinder to the servers
- Added weapon skills to the properties on shrunken pets.
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