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±Û ÀÛ¼º½Ã°£ : 2005-01-09 ÀÏ 4:05 pm Á¦¸ñ: ³ª¸¸ÀÇ NPC¸¦ ¸¸µé¾îº¸ÀÚ(½ºÆ÷³Ê¿¡ ³Ö¾î¼ »ç¿ë°¡´É!!!) |
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¸¶À»¿¡ »óÀε鸸 ¿ì±Û¿ì±ÛÇÏ´Ï ½ä··ÇÏ°í »óÀεéÇÑÅ× ¸»°É±âµµ °Å½Ã±âÇϰí ÇØ¼ ±×³É µ¹¾Æ´ó±â¸é¼ ¼ö´Ù¸¸ ¶°´Â ¸¶À»ÁÖ¹ÎÀÌ ÇÊ¿äÇÏ´Ù´Â°É ´À²¼½À´Ï´Ù ¤Ñ,.¤Ñ;
¸Ó...±×¸®ÇϾß...NPC Á¦ÀÛ¿¡ Âø¼ö µåµ® ¼º°øÀ» ¤Ñ,.¤Ñ;;;
À̰͵µ ¿©±â¿¡ °ü·Ã ³»¿ëÀÌ ¾øÀ¸´Ï ¿Ã¸®°Ú½À´Ï´Ù.
±×¸®°í Àú¹øÃ³·³ °¡À̵åNPCÀÇ Äڵ带 ¼öÁ¤¿¡ ¸¸µç°ÍÀÓÀ» ¾Ë·Áµå¸²´Ï´Ù ¤Ñ,.¤Ñ;
ÀÏ´Ü º£À̽º ÆÄÀÏÀ» ¸¸µé¾îº¾½Ã´Ù.
ÄÚµå :
½ºÆ®¸³Æú´õ¿¡ BaseUserNPC.csÆÄÀÏÀ» ¸¸µé°í ´ÙÀ½ Äڵ带 ³Ö½À´Ï´Ù.
using System;
using System.IO;
using System.Collections;
using Server.Items;
using Server.Gumps;
namespace Server.Mobiles
{
public class BaseUserNPC : BaseCreature
{
[Constructable]
public BaseUserNPC() : base( AIType.AI_Thief, FightMode.None, 10, 1, 0.8, 1.6 )
{
//¿©±â¼ BaseUserNPC¸¦ º£À̽º·Î »ý¼ºµÇ´Â NPCÀÇ ½ºÅ×ÀÌÅͽº¸¦ Á¤ÇÔ´Ï´Ù.
InitStats( 100, 100, 25 ); //´É·ÂÄ¡
Female = false; //¼ºº° true¸é ¿©ÀÚ°¡ »ý¼ºµÊ´Ï´Ù.(ÇÏÁö¸¸ ¸öÀº ³²ÀÚÀÓ´Ï´Ù -_-....Æ®·£½ºÀé´õ?)
Body = 0x190; //¸öŸÀÔ..;;¿©±â¼ ³²ÀÚ¸ö,¿©ÀÚ¸öÀÌ °áÁ¤µÊ´Ï´Ù.¿©ÀÚ¸öŸÀÔÀº 0x191ÀÓ´Ï´Ù.
//¸öŸÀÔ¶§¹®¿¡ ³²ÀÚÄɸ¯ ¿©ÀÚÄɸ¯Çؼ 2°³ÀÇ º£À̽º¸¦ µÎ´Â°ÍÀÌ ÁÁ½À´Ï´Ù.
//Áß¿äÄɸ¯Àǰæ¿ì º£À̽º¸¦ µû·Î µÎ´Â°Ô ÁÁ°ÚÀú?
Hue = Utility.RandomSkinHue(); //ÇǺλö.·£´ýÀ¸·Î µÇÀִ°Š°°½À´Ï´Ù..;;;
NameHue = 0x35; //À̸§»öÀÓ´Ï´Ù. Áö±Ý»óÅ´ ³ë¶ûÀ¸·Î....ÀÏ¹Ý NPC¿Í °°Àº»öÀÓ´Ï´Ù.
this.Blessed = true;
}
public BaseUserNPC( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
}
}
}
Àú¹ø¿¡ ºüÁø³»¿ëÃß°¡Çß½À´Ï´Ù.(½ºÆ÷³Ê¿¡³ÖÀ¸¸é ¿¡·¯³ª´ÂÇö»óÇØ°á)
Âü°í·Î ¸»ÇÏ¸é ¸ÇÀ§¿¡ using ¼±¾ðµÈ°ÍÁß ¸î°³´Â »©µµ µ¿ÀÛ¿¡ ÁöÀå¾ø½À´Ï´Ù..ÈÄÈÄÈÄÈÄ Á÷Á¢ ã¾Æº¸½Ã±æ
º£À̽º·Î »ý¼ºµÈ ³»¿ëÀº °ÅÀÇ´Ù GM±ÇÇÑÀ¸·Î ¹Ù²Ü¼ö Àִ°ɷΠ¾Ë°í ÀÖ½À´Ï´Ù;;
º£À̽º¶ó´Â°Ç NPCÀÇ ±âº»°ñ°Ý°°Àº°É ¼³Á¤ÇÏ´Â °Ç°¡º½´Ï´Ù -_-;;´ëÃæ³Ñ¾î°©½Ã´Ù.
ÀÌÁ¦ BaseUserNPC¸¦ º£À̽º·Î ÇØ¼ µ¹¾Æ°¡´Â NPC¸¦ ¸¸µé¾î º¾½Ã´Ù.
ÄÚµå :
using System;
using System.Collections;
using Server.Items;
using Server;
namespace Server.Mobiles
{
public class Serika : BaseUserNPC //¿©±â
{
[Constructable]
public Serika() //¿©±â
{
// Properties
Name = "Serika"; //»ý¼ºµÉ NPCÀÇ À̸§Àε¥...°ÔÀÓ»ó¿¡¼ GM±ÇÇÑÀ¸·Î ¹Ù²Ü¼ö ÀÖ½À´Ï´Ù.
Direction = Direction.Left; //ij¸¯ÅͰ¡ »ý¼ºµÇÀÚ¸¶ÀÚ º¸°í ÀÖ´Â ¹æÇâÀÓ´Ï´Ù.
// Clothing »ý¼º½ÃÀÔ°í ³ªÀ» ¿Ê°¡Áö(?)µéÀÓ´Ï´Ù.
AddItem( new Boots(1175));
AddItem( new Vandyke(1175));
AddItem( new ShortHair(1175));
}
public Serika( Serial serial ) : base( serial ) //¿©±â
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
//¿©±â
¶ó°í ½áÀִºκп¡ NPCÀÇ À̸§ÀÌ µé¾î°¡ÀÖ½À´Ï´Ù. Äɸ¯À» »ý¼ºÇÒ¶§ ¸í·É¾î·Î »ç¿ëµÇ´Ï Àß °íĨ½Ã´Ù--;;
ÀÌÁ¦ Àú¹ø¿¡ ¾Ë·ÁÁØ 'NPC¿¡°Ô ¸»À» ½ÃÄѺ¸ÀÚ'ÀÇ ³»¿ëÀ» ºÙ¿© ³ÖÀ¸¸é ¸»¸¸ ÇÏ´Â NPC°¡ ¿Ï¼ºµÊ´Ï´Ù.
ÀÌÁ¦ °ÔÀÓ¿¡ µé¾î°¡ [add serika Çϸé ÀÌ»óÇÑ ³²ÀÚÄɸ¯ÀÌ ºÎÃ÷¸¸ ½Å°í »ý¼ºµÊ´Ï´Ù ¤Ñ,.¤Ñ;
¸¸¾à À̸§À» DangGunÀ̶ó°í Áö¾ú´Ù¸é [add danggun À̶ó°í ÇÏ¸é µÇ´Â ¼ÀÀÓ´Ï´Ù.
±×¸®°í º£À̽º¸¦ º¯°æÇÏ¸é ¼¹ö¸¦ ½ÃÀÛÇÒ¶§ º£À̽º°¡ º¯°æµÈ Äɸ¯À» Áö¿ï°Å³Ä°í ¹°¾îº¸´Âµ¥ Áö¿ì½ÅÈÄ ´Ù½Ã ¼¹öŰ°í µé¾î°¡¼ »ç¿ëÇÏ½Ã¸é µÊ´Ï´Ù.
ÀÚ¼¼ÇÑ°Ç Á÷Á¢¿¬±¸Çغ¸½Ã±æ....»ç½ÇÀúµµ ¸ô¶ó¿© ¤Ì.¤Ì;;
....
¹®Á¦°¡ÀÖ´Â ÄÚµåÀÏÁöµµ--;;; |
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