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:: RunUo.Korean.Forum > About RunUo ¹®¼ÁÖ¼Ò : http://runuo.co.kr/forum/viewtopic.php?t=1265 ¡Ø TOPIC TITLE : ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!!Á¦ ¸ñ : ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!! ¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 11:01 am ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!! ¾î¶°°³Çßµû¸é¿ä 1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù. Patch.exe ¸¦ ½ÇÇà½ÃÄѼ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä. 2. ½ºÅÜ 1¿¡¼ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä. Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦ Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä. 3. ½ºÅÇ 2¿¡¼ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä. Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä. ±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä. 4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â) #### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. #### extract the files in your uo directory Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package. À̼³¸í´ëÇß²Ù¿ä ¶Ç±îÄ¡!!!Çß²Ù¿ä Çߴ´ë¾Ê´ë¼ !! PolarBear.cs ÀÌÆÄÀÏÀ» Drake.cs À̰ͷΠ±³Ã¤µµ ÇÏ¿©Áö¸¸ ¼·ÆÄÀÏ Server ½ÇÇàÇß²Ù¿ä Çϸ®±î!!! ³×ÀÓ½ºÆäÀ̽º¿¡ Drake ¿¡ ´ëÇÑ Á¤Àǰ¡ µé¾î ÀÖ¾¹´Ï´Ù À̰ͳª¿È Ȥ½Ã ±×ÀÚ·á »ç±âÀÚ·áÀΰ¡¿ä?? ±×·¡°ï ¿ë¸ð ÀúÈñ ¼ÒÈ¯ÇØ½À Å»°Íµµ !!! ÇÏÁö¸¸ ¿ëÀº ¿úÀΰ¡!?? 6¹ß´Þ¸° ¿ë¸¸Å¸Áö´õ±º¿ä !! UO 1.0¹öÀüÀ̱¸¿ä ¿Ö¾È´ë´ÂÁö ´äº¯ºÎŹ ![]() Á¦ ¸ñ : -_-;; ¾ÆÀ̵ð: c1dong8 - 2005-12-01 ¸ñ 12:20 pm ¼ÖÁ÷ÀÌ À̸»¸¸Àº ¾ÈÇÏ·Á°íÇߴµ¥ Áö À̺в²¼ ¿Ã¸®½Ã´Â ±Ûµé¿¡ ŵµ¶§¹®¿¡ µµÀúÀÌ ¾ÈÇÒ¼ö°¡ ¾ø±º¿ä-_-; Àúµµ Àß³°Ç ¾øÁö¸¸ ´Ô ÃʵùÀ̽ʹϱî? Áú¹®Çϴ ŵµ°¡ ±×°Ô ¸÷´Ï±î? °ø¼ÕÇÏÁø ¾Ê¾Æµµ Àû¾îµµ °Ç¹æÁöÁø ¾Ê¾Æ¾ß ÇÒ°Å ¾Æ´Ô´Ï±î? ¿Ö ´Ô±Û¿¡ ÀúÀ̿ܿ¡´Â ¾Æ¹«µµ ´äº¯À» ¾È´Ù½Ã´ÂÁö ¾Æ½Í´Ï±î? À̰÷¿¡¼ ´Ù¸¥ºÐµéÀº ÀÌ·±½ÄÀÇ ±Û¿Ã¶ó¿À¸é ¹«½ÃÇÔ´Ï´Ù. µµ¹è¼º±Ûµµ ÀüÇô µµ¿òÀÌ ¾ÈµÈ´Ù´Â°É ÀÎÁöÇϽñ⠹ٶ÷´Ï´Ù. ÀÌÁ¦ Àúµµ ´Ô±ÛÀº ¹«½ÃÇϰڽÀ´Ï´Ù. Á¦ ¸ñ : »ç±â¾Æ´Ï³ª¸é ¿Ö¾È´ëÁö¿ä ¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 1:00 pm SE ¹öÀü¿¡¼´Â Äݶó°õÀ̳ª µå·¹³¢¸¦ Ÿ¸é ¾Æ¹ÙŸ´Â ¿Ã¶óź ÇüÅ·Π³ª¿À°í µå·¹³¢¶û Äݶó°õÀÌ Åõ¸íÇÏ°Ô ³ª¿À´Â±º¿ä. ¤Ì.¤Ñ;;; ¾Æ¹ÙŸ°¡ ¿Ã¶óź Çü´ë·Î °øÁß¿¡ ºØ ¶°¼ ¸»Åº ¼Óµµ·Î À̵¿À» ÇÕ´Ï´Ù. -_-;;; SE ¹öÀü¿¡¼ Àû¿ë ÇÒ¼ö ÀÖ´Â ¹æ¹ýÀ» ¾Ë·ÁÁÖ¼¼¿ä... AOS ¹öÀüÀ» ±¸ÇØ ½ÇÇè ÇØºÃ´Âµ¥µµ SE ¹öÀü°ú µ¿ÀÏÇÑ Çö»óÀÌ ÀϾ´õ±º¿ä. ÀüÀ̰͵µ¾È´ï´Ï´Ù µå·¹³¢ Ȥ½Ã ¸ó½ºÅ;ƴѰ¡¿ä ÁøÂ¥¿ä ¿ëµÎ°¡ÁöÀÚ³ª¿ä 6°³´Þ¸°¿ëÇÏ°í ´Ù¸® 4¹ß´Þ¸°¿ëÇÏ°í ±×·±´ë 2¹ß´Þ¸°¿ëÀº ÇѸ¶¸®µµ ޽ÂÀ̾ȴíµð´Ù !! µ¥Àֽ̹ðܾ߰¡´ÉÇѰ¡¿ä ±×¸®°íÀ̽á¸ÓÁö¿ä Æúµ¢¾ÖÀֽᶧ using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a drake corpse" )] public class Drake : BaseMount { [Constructable] public Drake() : this( "a drake" ) { } [Constructable] public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomList( 60, 61 ); BaseSoundID = 362; Hue = 0x0; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); SetHits( 241, 258 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; PackGem(); PackGem(); PackScroll( 1, 6 ); PackScroll( 1, 6 ); PackReg( 3 ); PackGold( 180, 220 ); PackMagicItems( 1, 5 ); } public override int TreasureMapLevel{ get{ return 2; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public Drake( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } À̰ŶǾî´ÙÁý¾î³ÖÀ¸³ª¿ä!! Á¦ ¸ñ : ¿ë °õ ÆÐÄ¡ Àß Àû¿ë¾Ê´ï´Ï´Ù ºÎŹ ¤Ì¤Ì °£ÀýÈñ ¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 1:18 pm ¾Æ±î ȳª°³¸»Çؽá Á˼ÛÇÕ´Ï´Ù ¼ø°£»ç±âÀÚ·áÀÎÁö¾Ë°í À̼ºÀ» ÀϾî½À´Ï´Ù ÁË¼Û ¤Ð¤ÐÀúµÎ¼·¿µÀÚÀÎ´ë ¾ÈµÅ¼ ¼ø°£ À̼ºÀϾî½À´Ï´Ù Á˼ÛÇÕ´Ï´Ù . Àú±â À̰ÍÁ» Ç®¾îÁÖ½Ã¸é °¨»çÇϰڽÀ´Ï´Ù ¤Ð¤Ð °£ÀýÈñºÎŹÇÔ´Ï´Ù ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù ¾î¶°°³Çßµû¸é¿ä 1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù. Patch.exe ¸¦ ½ÇÇà½ÃÄѼ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä. 2. ½ºÅÜ 1¿¡¼ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä. Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦ Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä. 3. ½ºÅÇ 2¿¡¼ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä. Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä. ±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä. 4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â) #### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. #### extract the files in your uo directory Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package. À̼³¸í´ëÇß²Ù¿ä ¶Ç±îÄ¡ Çß¾¹´Ï´Ù ±×·±´ëµµ¾Ê´ï´Ï´Ù PolarBear.cs ÀÌÆÄÀÏÀ» Drake.cs À̰ͷΠ±³Ã¤µµ ÇÏ¿©Áö¸¸ ¼·ÆÄÀÏ Server ½ÇÇàÇß²Ù¿ä Çϸ®±î ³×ÀÓ½ºÆäÀ̽º¿¡ Drake ¿¡ ´ëÇÑ Á¤Àǰ¡ µé¾î ÀÖ¾¹´Ï´Ù ÀÌ°Í ¿Ö¾È´ë´ÂÁöÁ»¾Ë¿©ÁÖ¼¼¿ä ¤Ð¤Ð Çϰí½É½À´Ï´Ù ?? µå·¡°ï ¿ë¸ð ÀúÈñ ¼ÒÈ¯ÇØ½À Å»°Íµµ ÇÏÁö¸¸ ¿ëÀº ¿úÀΰ¡6¹ß´Þ¸° ¿ë¸¸Å¸Áö´õ±º¿ä¤Ñ¤Ñ ¾î¶°°³ÇؾßÇϳª¿ä UO 1.0¹öÀüÀ̱¸¿ä ¿Ö¾È´ë´ÂÁö ´äº¯ºÎŹ using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a drake corpse" )] public class Drake : BaseMount { [Constructable] public Drake() : this( "a drake" ) { } [Constructable] public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = Utility.RandomList( 60, 61 ); BaseSoundID = 362; Hue = 0x0; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); SetHits( 241, 258 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; PackGem(); PackGem(); PackScroll( 1, 6 ); PackScroll( 1, 6 ); PackReg( 3 ); PackGold( 180, 220 ); PackMagicItems( 1, 5 ); } public override int TreasureMapLevel{ get{ return 2; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public Drake( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } À̰͵µ ÀÖ´õ´ë À̰;îµð´Ù°¡³Ö¾î¾ßÇϳª¿ä ¼³¸í¼¾Ö´ÂÀ̰;ȳª¿È ¤Ð¤Ð se¹öÀüÀΰÍÀ߸ôÀ¸°³¼¿ä º¸´Â¹æ¹ý¸ô¾Æ¼¿ä Àû¿ëÀº됀´Ù°íÇÏ´õ±º¿ä 2µð¸¸¾Ê´ë±¸ Àú´Â 2¾Ê´ë³»¿ä ¤Ð¤Ð Àç¹ß ÇØ°áÁ»ÇØÁÖ¼¼¿ä ![]() ![]() ![]() ![]() ![]() Á¦ ¸ñ : ...... ¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:25 am ´ç±Ù´Ô. ÀúºÐ ³×¸Þ¿¡¼ ¿ëÁ· ¹«½¼¼¹ö ¶ó¸é¼.. ·±À¯¿À ºþÈ÷ º¸À̴µ¥ ¼¹ö È«º¸ Çϴ°Íó·³.. ±¼¾ú´ø ºÐÀÔ´Ï´Ù. ±×¸®°í. Á» ¾ÈµÈ´Ù ½ÍÀ¸¸é ¿©·¯¹ø ÇØº¸¼¼¿ä. Àúµµ Àß³°Ç ¾øÁö¸¸ °øÁö»çÇ× ½ºÅ©¸³ ÀÚ²Ù ¿À·ù³¯¶§ Áø¹°³ª°Ô ÇØ¼ ¼º°øÇÑ ÀûÀº ÀÖ½À´Ï´Ù. ÀÌÁ¤µµÀÇ ³ë·ÂÀ̶ó´øÁö. ¾Æ´Ï¸é Çѹø Çß´ø °úÁ¤À» ´Ù½Ã »ý°¢Çغ¸½Ã´ø°¡¿ä. ±×·¡µµ ³ ¸øÇϰڴ٠ÇÏ¸é ±×³É Æ÷±âÇϼ¼¿ä. Á¦ ¸ñ : ¾Æ Ãß°¡·Î ¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:27 am ¸ðµç ¸ðºôÀº ÀڽżÒÀ¯°¡ ¾Æ´Ï¸é ž½ÂÇÒ¼ö ¾ø½À´Ï´Ù. Å×ÀÓÀº ÇØº¸¼Ì½À´Ï±î? Á¦ ¸ñ : ¾Æ. ±×¸®°í ¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:30 am 1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù. Patch.exe ¸¦ ½ÇÇà½ÃÄѼ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä. 2. ½ºÅÜ 1¿¡¼ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä. Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦ Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä. 3. ½ºÅÇ 2¿¡¼ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä. Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä. ±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä. 4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â) #### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. #### extract the files in your uo directory Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package. À§´ë·Î Çϼ̴ٱ¸¿ä? Æú¶óº£¾î¸¦ µå·¹ÀÌÅ©¶û ¹Ù²å´Ù±¸¿ä? Âü³ª.... Àú ¿µ¾î´Â ÇØ¼®ÇÒÁÙ ¾Æ½Ê´Ï±î? µå·¹ÀÌÅ© ÆÄÀÏÀº Àú Æú´õ¿¡ ³ÖÀ¸¼Ì½À´Ï±î? ³ÖÀ¸¼Ì´Ù±¸¿ä? ¿ô±âÁöµµ ¾Ê´Â ¼Ò¸®ÀÔ´Ï´Ù. ÀÌ ÆÐŰÁö¿£ Æ÷ÇÔ ¾ÈµÇ¾î ÀÖ´Ù°í È®½ÇÈ÷ ½áÀִµ¥µµ ³Ö¾ú´Ù´Â°Ç ´õ ÀÌ»óÇѰÅÁÒ. ¿µ¾îÁ» ¹è¿öº¸½Ã´Â°Ô ¾î¶³±î¿ä? ÇÑ±Û ¸ÂÃã¹ý ¸ð¸¨´Ï±î? Á¦ ¸ñ : Àú¾î±âÀÌ...¤·_¤· ¾ÆÀ̵ð: kjss10 - 2006-02-10 ±Ý 5:46 pm ¹¹ Àú¾ß ¾îÅõ°°Àº°Ç ¾Æ¹« »ó°üµµ ¾øÀ¸´Ï ´äº¯ ´Þ¾Æµå¸®ÁÒ... ¾ðÁ¨°¡ÀÇ ÆÐÄ¡ ÀÌÈĺÎÅÍ´Â VerdataÆÄÀÏÀÌ ¸ÔÈ÷Áö ¾Ê½À´Ï´Ù ½ºÅ©¸³ÀÇ ¿À·ùµç ¹¹µç ÀúÆÄÀϷδ Àý´ë ¾ÈµÇ¿ä...¤·¤µ¤· Powered by © 2002 RunUo(·±À¯¿À)¿¡ °üÇÑ Çѱ¹ Æ÷·³ »çÀÌÆ®
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