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:: RunUo.Korean.Forum > About RunUo
¹®¼­ÁÖ¼Ò : http://runuo.co.kr/forum/viewtopic.php?t=1265

¡Ø TOPIC TITLE : ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!!


Á¦  ¸ñ : ¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!!
¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 11:01 am
¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù!!!
¾î¶°°³Çßµû¸é¿ä


1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼­ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù.
Patch.exe ¸¦ ½ÇÇà½ÃÄѼ­ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù.
±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä.
2. ½ºÅÜ 1¿¡¼­ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼­ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä.
Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦
Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä.
3. ½ºÅÇ 2¿¡¼­ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä.
Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä.
±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä.
4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â)

#### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. ####

extract the files in your uo directory
Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package.



À̼³¸í´ëÇß²Ù¿ä

¶Ç±îÄ¡!!!Çß²Ù¿ä
Çߴ´ë¾Ê´ë¼­ !!
PolarBear.cs ÀÌÆÄÀÏÀ» Drake.cs À̰ͷΠ±³Ã¤µµ ÇÏ¿©Áö¸¸

¼·ÆÄÀÏ Server ½ÇÇàÇß²Ù¿ä Çϸ®±î!!! ³×ÀÓ½ºÆäÀ̽º¿¡ Drake ¿¡ ´ëÇÑ Á¤Àǰ¡ µé¾î ÀÖ¾¹´Ï´Ù
À̰ͳª¿È Ȥ½Ã ±×ÀÚ·á »ç±âÀÚ·áÀΰ¡¿ä?? ±×·¡°ï
¿ë¸ð ÀúÈñ ¼ÒÈ¯ÇØ½À Å»°Íµµ !!! ÇÏÁö¸¸ ¿ëÀº ¿úÀΰ¡!?? 6¹ß´Þ¸° ¿ë¸¸Å¸Áö´õ±º¿ä !!


UO 1.0¹öÀüÀ̱¸¿ä ¿Ö¾È´ë´ÂÁö ´äº¯ºÎŹ

Á¦  ¸ñ : -_-;;
¾ÆÀ̵ð: c1dong8 - 2005-12-01 ¸ñ 12:20 pm
¼ÖÁ÷ÀÌ À̸»¸¸Àº ¾ÈÇÏ·Á°íÇߴµ¥ Áö À̺в²¼­ ¿Ã¸®½Ã´Â ±Ûµé¿¡ ŵµ¶§¹®¿¡ µµÀúÀÌ ¾ÈÇÒ¼ö°¡ ¾ø±º¿ä-_-;
Àúµµ Àß³­°Ç ¾øÁö¸¸

´Ô ÃʵùÀ̽ʹϱî?

Áú¹®Çϴ ŵµ°¡ ±×°Ô ¸÷´Ï±î?
°ø¼ÕÇÏÁø ¾Ê¾Æµµ Àû¾îµµ °Ç¹æÁöÁø ¾Ê¾Æ¾ß ÇÒ°Å ¾Æ´Ô´Ï±î?
¿Ö ´Ô±Û¿¡ ÀúÀ̿ܿ¡´Â ¾Æ¹«µµ ´äº¯À» ¾È´Ù½Ã´ÂÁö ¾Æ½Í´Ï±î?

À̰÷¿¡¼­ ´Ù¸¥ºÐµéÀº ÀÌ·±½ÄÀÇ ±Û¿Ã¶ó¿À¸é ¹«½ÃÇÔ´Ï´Ù.
µµ¹è¼º±Ûµµ ÀüÇô µµ¿òÀÌ ¾ÈµÈ´Ù´Â°É ÀÎÁöÇϽñ⠹ٶ÷´Ï´Ù.

ÀÌÁ¦ Àúµµ ´Ô±ÛÀº ¹«½ÃÇϰڽÀ´Ï´Ù.
Á¦  ¸ñ : »ç±â¾Æ´Ï³ª¸é ¿Ö¾È´ëÁö¿ä
¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 1:00 pm
SE ¹öÀü¿¡¼­´Â Äݶó°õÀ̳ª µå·¹³¢¸¦ Ÿ¸é ¾Æ¹ÙŸ´Â ¿Ã¶óź ÇüÅ·Π³ª¿À°í
µå·¹³¢¶û Äݶó°õÀÌ Åõ¸íÇÏ°Ô ³ª¿À´Â±º¿ä. ¤Ì.¤Ñ;;;
¾Æ¹ÙŸ°¡ ¿Ã¶óź Çü´ë·Î °øÁß¿¡ ºØ ¶°¼­ ¸»Åº ¼Óµµ·Î À̵¿À» ÇÕ´Ï´Ù. -_-;;;

SE ¹öÀü¿¡¼­ Àû¿ë ÇÒ¼ö ÀÖ´Â ¹æ¹ýÀ» ¾Ë·ÁÁÖ¼¼¿ä...
AOS ¹öÀüÀ» ±¸ÇØ ½ÇÇè ÇØºÃ´Âµ¥µµ SE ¹öÀü°ú µ¿ÀÏÇÑ Çö»óÀÌ ÀϾ´õ±º¿ä.


ÀüÀ̰͵µ¾È´ï´Ï´Ù µå·¹³¢ Ȥ½Ã ¸ó½ºÅ;ƴѰ¡¿ä ÁøÂ¥¿ä ¿ëµÎ°¡ÁöÀÚ³ª¿ä 6°³´Þ¸°¿ëÇÏ°í ´Ù¸® 4¹ß´Þ¸°¿ëÇÏ°í ±×·±´ë 2¹ß´Þ¸°¿ëÀº ÇѸ¶¸®µµ ޽ÂÀ̾ȴíµð´Ù !!
µ¥Àֽ̹ðܾ߰¡´ÉÇѰ¡¿ä
±×¸®°íÀ̽á¸ÓÁö¿ä
Æúµ¢¾ÖÀֽᶧ


using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
[CorpseName( "a drake corpse" )]
public class Drake : BaseMount
{
[Constructable]
public Drake() : this( "a drake" )
{
}

[Constructable]
public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 60, 61 );
BaseSoundID = 362;
Hue = 0x0;

SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );

SetHits( 241, 258 );

SetDamage( 11, 17 );

SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );

SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );

SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );

Fame = 5500;
Karma = -5500;

VirtualArmor = 46;

Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;

PackGem();
PackGem();

PackScroll( 1, 6 );
PackScroll( 1, 6 );

PackReg( 3 );
PackGold( 180, 220 );
PackMagicItems( 1, 5 );
}

public override int TreasureMapLevel{ get{ return 2; } }
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }


public Drake( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}



À̰ŶǾî´ÙÁý¾î³ÖÀ¸³ª¿ä!!
Á¦  ¸ñ : ¿ë °õ ÆÐÄ¡ Àß Àû¿ë¾Ê´ï´Ï´Ù ºÎŹ ¤Ì¤Ì °£ÀýÈñ
¾ÆÀ̵ð: ssizes - 2005-12-01 ¸ñ 1:18 pm
¾Æ±î È­³ª°³¸»Çؽá Á˼ÛÇÕ´Ï´Ù ¼ø°£»ç±âÀÚ·áÀÎÁö¾Ë°í À̼ºÀ» ÀϾî½À´Ï´Ù ÁË¼Û ¤Ð¤ÐÀúµÎ¼·¿µÀÚÀÎ´ë ¾ÈµÅ¼­ ¼ø°£ À̼ºÀϾî½À´Ï´Ù Á˼ÛÇÕ´Ï´Ù . Àú±â À̰ÍÁ» Ç®¾îÁÖ½Ã¸é °¨»çÇϰڽÀ´Ï´Ù ¤Ð¤Ð °£ÀýÈñºÎŹÇÔ´Ï´Ù

¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù
¾î¶°°³Çßµû¸é¿ä


1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼­ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù.
Patch.exe ¸¦ ½ÇÇà½ÃÄѼ­ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù.
±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä.
2. ½ºÅÜ 1¿¡¼­ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼­ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä.
Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦
Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä.
3. ½ºÅÇ 2¿¡¼­ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä.
Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä.
±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä.
4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â)

#### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. ####

extract the files in your uo directory
Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package.



À̼³¸í´ëÇß²Ù¿ä

¶Ç±îÄ¡ Çß¾¹´Ï´Ù
±×·±´ëµµ¾Ê´ï´Ï´Ù
PolarBear.cs ÀÌÆÄÀÏÀ» Drake.cs À̰ͷΠ±³Ã¤µµ ÇÏ¿©Áö¸¸

¼·ÆÄÀÏ Server ½ÇÇàÇß²Ù¿ä Çϸ®±î ³×ÀÓ½ºÆäÀ̽º¿¡ Drake ¿¡ ´ëÇÑ Á¤Àǰ¡ µé¾î ÀÖ¾¹´Ï´Ù
ÀÌ°Í ¿Ö¾È´ë´ÂÁöÁ»¾Ë¿©ÁÖ¼¼¿ä ¤Ð¤Ð Çϰí½É½À´Ï´Ù ??
µå·¡°ï ¿ë¸ð ÀúÈñ ¼ÒÈ¯ÇØ½À Å»°Íµµ ÇÏÁö¸¸ ¿ëÀº ¿úÀΰ¡6¹ß´Þ¸° ¿ë¸¸Å¸Áö´õ±º¿ä¤Ñ¤Ñ
¾î¶°°³ÇؾßÇϳª¿ä


UO 1.0¹öÀüÀ̱¸¿ä ¿Ö¾È´ë´ÂÁö ´äº¯ºÎŹ




using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
[CorpseName( "a drake corpse" )]
public class Drake : BaseMount
{
[Constructable]
public Drake() : this( "a drake" )
{
}

[Constructable]
public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 60, 61 );
BaseSoundID = 362;
Hue = 0x0;

SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );

SetHits( 241, 258 );

SetDamage( 11, 17 );

SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );

SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );

SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );

Fame = 5500;
Karma = -5500;

VirtualArmor = 46;

Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;

PackGem();
PackGem();

PackScroll( 1, 6 );
PackScroll( 1, 6 );

PackReg( 3 );
PackGold( 180, 220 );
PackMagicItems( 1, 5 );
}

public override int TreasureMapLevel{ get{ return 2; } }
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }


public Drake( Serial serial ) : base( serial )
{
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}


À̰͵µ ÀÖ´õ´ë À̰;îµð´Ù°¡³Ö¾î¾ßÇϳª¿ä ¼³¸í¼­¾Ö´ÂÀ̰;ȳª¿È ¤Ð¤Ð
se¹öÀüÀΰÍÀ߸ôÀ¸°³¼­¿ä º¸´Â¹æ¹ý¸ô¾Æ¼­¿ä Àû¿ëÀº됀´Ù°íÇÏ´õ±º¿ä 2µð¸¸¾Ê´ë±¸ Àú´Â 2¾Ê´ë³»¿ä ¤Ð¤Ð
Àç¹ß ÇØ°áÁ»ÇØÁÖ¼¼¿ä
Á¦  ¸ñ : ......
¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:25 am
´ç±Ù´Ô. ÀúºÐ ³×¸Þ¿¡¼­ ¿ëÁ· ¹«½¼¼­¹ö ¶ó¸é¼­.. ·±À¯¿À ºþÈ÷ º¸À̴µ¥ ¼­¹ö È«º¸ Çϴ°Íó·³.. ±¼¾ú´ø ºÐÀÔ´Ï´Ù.

±×¸®°í. Á» ¾ÈµÈ´Ù ½ÍÀ¸¸é ¿©·¯¹ø ÇØº¸¼¼¿ä. Àúµµ Àß³­°Ç ¾øÁö¸¸

°øÁö»çÇ× ½ºÅ©¸³ ÀÚ²Ù ¿À·ù³¯¶§ Áø¹°³ª°Ô ÇØ¼­ ¼º°øÇÑ ÀûÀº ÀÖ½À´Ï´Ù.

ÀÌÁ¤µµÀÇ ³ë·ÂÀ̶ó´øÁö. ¾Æ´Ï¸é Çѹø Çß´ø °úÁ¤À» ´Ù½Ã »ý°¢Çغ¸½Ã´ø°¡¿ä.

±×·¡µµ ³­ ¸øÇϰڴ٠ÇÏ¸é ±×³É Æ÷±âÇϼ¼¿ä.
Á¦  ¸ñ : ¾Æ Ãß°¡·Î
¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:27 am
¸ðµç ¸ðºôÀº ÀڽżÒÀ¯°¡ ¾Æ´Ï¸é ž½ÂÇÒ¼ö ¾ø½À´Ï´Ù.

Å×ÀÓÀº ÇØº¸¼Ì½À´Ï±î?
Á¦  ¸ñ : ¾Æ. ±×¸®°í
¾ÆÀ̵ð: bboysks - 2006-01-05 ¸ñ 12:30 am
1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼­ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù.
Patch.exe ¸¦ ½ÇÇà½ÃÄѼ­ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù.
±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä.
2. ½ºÅÜ 1¿¡¼­ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼­ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä.
Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦
Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä.
3. ½ºÅÇ 2¿¡¼­ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä.
Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä.
±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä.
4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â)

#### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. ####

extract the files in your uo directory
Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package.


À§´ë·Î Çϼ̴ٱ¸¿ä?

Æú¶óº£¾î¸¦ µå·¹ÀÌÅ©¶û ¹Ù²å´Ù±¸¿ä?

Âü³ª.... Àú ¿µ¾î´Â ÇØ¼®ÇÒÁÙ ¾Æ½Ê´Ï±î?

µå·¹ÀÌÅ© ÆÄÀÏÀº Àú Æú´õ¿¡ ³ÖÀ¸¼Ì½À´Ï±î?

³ÖÀ¸¼Ì´Ù±¸¿ä? ¿ô±âÁöµµ ¾Ê´Â ¼Ò¸®ÀÔ´Ï´Ù.

ÀÌ ÆÐŰÁö¿£ Æ÷ÇÔ ¾ÈµÇ¾î ÀÖ´Ù°í È®½ÇÈ÷ ½áÀִµ¥µµ

³Ö¾ú´Ù´Â°Ç ´õ ÀÌ»óÇѰÅÁÒ.

¿µ¾îÁ» ¹è¿öº¸½Ã´Â°Ô ¾î¶³±î¿ä? ÇÑ±Û ¸ÂÃã¹ý ¸ð¸¨´Ï±î?
Á¦  ¸ñ : Àú¾î±âÀÌ...¤·_¤·
¾ÆÀ̵ð: kjss10 - 2006-02-10 ±Ý 5:46 pm
¹¹ Àú¾ß ¾îÅõ°°Àº°Ç ¾Æ¹« »ó°üµµ ¾øÀ¸´Ï ´äº¯ ´Þ¾Æµå¸®ÁÒ...
¾ðÁ¨°¡ÀÇ ÆÐÄ¡ ÀÌÈĺÎÅÍ´Â VerdataÆÄÀÏÀÌ ¸ÔÈ÷Áö ¾Ê½À´Ï´Ù
½ºÅ©¸³ÀÇ ¿À·ùµç ¹¹µç ÀúÆÄÀϷδ Àý´ë ¾ÈµÇ¿ä...¤·¤µ¤·