Add | Usage: Add [<name> [params] [set {<propertyName> <value> ...}]] Modifiers: Multi, Self Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu. |
AddDoor | Usage: AddDoor Displays a menu from which you can interactively add doors. |
AddMenu | Usage: AddMenu [searchString] Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively. |
AddToPack | Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}] Alias: AddToCont Modifiers: Global, Online, Region, Contained, Multi, Area, Self Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list. |
AllSpells | Usage: AllSpells Completely fills a targeted spellbook with scrolls. |
Animate | Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay> Makes your character do a specified animation. |
Area | Usage: Area <command> [condition] Alias: Group Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects. |
Bank | Usage: Bank Opens the bank box of a given target. |
BCast | Usage: BCast <text> Aliases: B, BC Broadcasts a message to everyone online. |
BringToPack | Usage: BringToPack Modifiers: Global, Contained, Multi, Area Brings a targeted item to your backpack. |
ChainLink | Usage: ChainLink Chain-links two or more targeted doors together. |
CheckGuarded | Usage: CheckGuarded Returns a value indicating if the current region is guarded or not. |
Condition | Usage: Condition <condition> Modifiers: Global, Online, Region, Contained, Multi, Area, Self Checks that the given condition matches a targeted object. |
Contained | Usage: Contained <command> [condition] Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects. |
Count | Usage: Count Modifiers: Global, Online, Region, Contained, Area Counts the number of objects that a command modifier would use. Generally used with condition arguments. |
Delete | Usage: Delete Alias: Remove Modifiers: Global, Region, Contained, Multi, Area Deletes a targeted item or mobile. Does not delete players. |
DelRegionSpawns | Usage: DelRegionSpawns [<region name>] Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running. |
DesignInsert | Usage: DesignInsert Inserts multiple targeted items into a customizable houses design. |
Dismount | Usage: Dismount Modifiers: Global, Online, Region, Multi, Area, Self Forcefully dismounts a given target. |
Dupe | Usage: Dupe [amount] Dupes a targeted item. |
DupeInBag | Usage: DupeInBag <count> Dupes an item at it's current location (count) number of times. |
FactionBan | Usage: FactionBan Modifiers: Global, Online, Region, Multi, Area, Self Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any. |
FactionKick | Usage: FactionKick Modifiers: Global, Online, Region, Multi, Area, Self Kicks the targeted player out of his current faction. This does not prevent them from rejoining. |
FactionUnban | Usage: FactionUnban Modifiers: Global, Online, Region, Multi, Area, Self Unbans the account of a targeted player from joining factions. |
Flip | Usage: Flip Turns an item. |
ForgetAllRecipes | Usage: ForgetAllRecipes Makes a player forget all the recipies they've learned. |
GetFollowers | Usage: GetFollowers Teleports all pets of a targeted player to your location. |
GetSkill | Usage: GetSkill <name> Gets a skill value by name of a targeted mobile. |
GlobalLight | Usage: GlobalLight <value> Sets the current global light level. |
HWInfo | Usage: HWInfo Displays information about a targeted player's hardware. |
Immortal | Usage: Immortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true. |
Interface | Usage: Interface [view <properties ...>] Modifiers: Global, Online, Region, Contained, Multi, Area Opens an interface to interact with matched objects. Generally used with condition arguments. |
Invul | Usage: Invul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true. |
Kick | Usage: Kick Modifiers: Global, Online, Region, Multi, Area, Self Disconnects a targeted player. |
Kill | Usage: Kill Modifiers: Global, Online, Region, Multi, Area, Self Kills a targeted player or npc. |
LearnAllRecipes | Usage: LearnAllRecipes Teaches a player all available recipes. |
Link | Usage: Link Links two targeted doors together. |
Mortal | Usage: Mortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false. |
Move | Usage: Move Repositions a targeted item or mobile. |
NoInvul | Usage: NoInvul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false. |
Online | Usage: Online <command> [condition] Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects. |
OpenBrowser | Usage: OpenBrowser <url> Alias: OB Modifiers: Global, Online, Region, Multi, Area, Self Opens the web browser of a targeted player to a specified url. |
PrivSound | Usage: PrivSound <index> Modifiers: Global, Online, Region, Multi, Area, Self Plays a sound to a given target. |
RefreshHouse | Usage: RefreshHouse Modifiers: Multi Refreshes a targeted house sign. |
Region | Usage: Region <command> [condition] Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects. |
RespawnRegion | Usage: RespawnRegion [<region name>] Respawns the region in which you are (or that you provided) and sets the spawners as running. |
Restock | Usage: Restock Modifiers: Global, Region, Multi, Area Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms. |
Resurrect | Usage: Resurrect Alias: Res Modifiers: Global, Online, Region, Multi, Area, Self Resurrects a targeted ghost. |
SetAllSkills | Usage: SetAllSkills <name> <value> Sets all skill values of a targeted mobile. |
SetSkill | Usage: SetSkill <name> <value> Sets a skill value by name of a targeted mobile. |
ShaveBeard | Usage: ShaveBeard Modifiers: Global, Online, Region, Multi, Area, Self Sets the FacialHairItemID property to 0. |
ShaveHair | Usage: ShaveHair Modifiers: Global, Online, Region, Multi, Area, Self Sets the HairItemID property to 0. |
Sound | Usage: Sound <index> [toAll=true] Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you. |
SpeechLog | Usage: SpeechLog Opens the speech log of a given target. |
Squelch | Usage: Squelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to true. |
StartRegionSpawns | Usage: StartRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as running. |
StopRegionSpawns | Usage: StopRegionSpawns [<region name>] Sets the region spawners of the region in which you are (or that you provided) as not running. |
Tile | Usage: Tile <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list. |
TileRXYZ | Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list. |
TileXYZ | Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list. |
TileZ | Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list. |
TownCriers | Usage: TownCriers Manages the global town crier list. |
Unsquelch | Usage: Unsquelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to false. |
ViewEquip | Usage: ViewEquip Lists equipment of a targeted mobile. From the list you can move, delete, or open props. |
ViewHouses | Usage: ViewHouses Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house. |
Wipe | Usage: Wipe Wipes all items and npcs in a targeted bounding box. |
WipeItems | Usage: WipeItems Wipes all items in a targeted bounding box. |
WipeMultis | Usage: WipeMultis Wipes all multis in a targeted bounding box. |
WipeNPCs | Usage: WipeNPCs Wipes all npcs in a targeted bounding box. |