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wind0204 |
Á¦¸ñ : ¸ð¹ÙÀÏ¿¡ ´ëÇØ ¸î°¡Áö Áú¹®ÀÌ ÀÖ½À´Ï´Ù ±Û ÀÛ¼º½Ã°£ : 2005-02-01 È 11:03 pm |
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 Fourth Cicle [3]
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°¡ÀÔÀÏ: 2004³â 06¿ù 05ÀÏ °Ô½Ã¹°: 60 ÁÖ ¼Ò: /
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1. ¹è°íÇļöÄ¡ÀÎ Hunger´Â ¸îÀÌ ÃÖ´ëÀÌ°í ¸îÀÌ ÃÖ¼ÒÀ̸ç À̰Ϳ¡ °üÇÑ ½ºÅ©¸³ÀÌ ¹ºÁö ¾Ë°í½Í½À´Ï´Ù...
2. ±×¸®°í ¸ð¹ÙÀÏ¿¡ ¾î¶°ÇÑ º¯¼ö... ¿¹¸¦µé¾î ³ªÀ̳ª Àα⵵°°Àº »õ·Î¿î º¯¼ö¸¦ ºÎ¿©ÇÒ ¼ö ÀÖ´ÂÁö ¾Ë°í½Í½À´Ï´Ù...
3. À̰÷ ¸»°í ·±À¯¿À »çÀÌÆ® ÁÁÀº °÷ °¡¸£ÃÄÁÖ¼¼¿ä.
¸¶Áö¸· ¼öÁ¤ÀÏ - wind0204 On - 2005-02-02 ¼ö 5:58 pm, ¼öÁ¤È½¼ö 1 ¹ø
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roar |
Á¦¸ñ : ´äº¯ ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 1:08 am |
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 Eighth Cicle [4]
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°¡ÀÔÀÏ: 2004³â 01¿ù 20ÀÏ °Ô½Ã¹°: 228 ÁÖ ¼Ò: Áö±¸ ¾îµò°¡..
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1. ¹è°íÇļöÄ¡ÀÎ Hunger´Â ¸îÀÌ ÃÖ´ëÀÌ°í ¸îÀÌ ÃÖ¼ÒÀ̸ç À̰Ϳ¡ °üÇÑ ½ºÅ©¸³ÀÌ ¹ºÁö ¾Ë°í½Í½À´Ï´Ù...
// Á¦°¡ ³Ê¹« ¸¹ÀÌ º¯ÇüÀ» ÇØ¼ Á¤È®ÇÑ°Ç ¾Ë¼ö°¡ ¾ø°í, FoodDecay.cs ¿´´ø°¡
// À̰Ϳ¡ 5ºÐ ¸¶´Ù ¹è°íÇİú ¸ñ¸¶¸§ÀÌ 1¾¿ °¨¼ÒÇÏ°Ô ¼³Á¤µÇ¾î ÀÖ½À´Ï´Ù.
2. ±×¸®°í ¸ð¹ÙÀÏ¿¡ ¾î¶°ÇÑ º¯¼ö... ¿¹¸¦µé¾î ³ªÀ̳ª Àα⵵°°Àº »õ·Î¿î º¯¼ö¸¦ ºÎ¿©ÇÒ ¼ö ÀÖ´ÂÁö ¾Ë°í½Í½À´Ï´Ù...
// Ç÷¹À̾î¸ð¹ÙÀÏ¿¡ ¼³Á¤ÇÏ¸é µË´Ï´Ù. ±× ´ë½Å Serialize ,Deserialize ¿¡
// ¹öÁ¯À» µû·Î ¼³Á¤ÇÏ°í º¯¼ö¸¦ ¼ø¼¿¡ ¸Â°Ô ÀÏ·ÃÈÇϼ¼¿ä.
// ÀÚ¼¼ÇÑ ±ÛÀº ¿¹Àü¿¡ ¾î´À ºÐÀÌ ¾²½Å Serialize ¿¡ °üÇÑ ±ÛÀ» °Ë»ö~
3. À̰÷ ¸»°í ·±À¯¿À »çÀÌÆ® ÁÁÀº °÷ °¡¸£ÃÄÁÖ¼¼¿ä.
// ÇÑ±Û »çÀÌÆ®´Â ¾ø½À´Ï´Ù. ¿µ¹®Àº ¿ª½Ã Æ÷·³. ·±À¯¿À À̿ܿ¡ ¿ïƼ¸¶ °ü·ÃÀº
// µ¶ÀϾîÁö¸¸ ¿ïƼ¸¶ ±×·¡ÇȽº °¡ Àç¹Õ´õ±º¿ä. _________________ !!!! FareWell !!!!
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wind0204 |
Á¦¸ñ : ´äº¯ °¨»çÇÕ´Ï´Ù. ±×¸®°í Ãß°¡Áú¹®... ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 1:23 am |
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 Fourth Cicle [3]
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°¡ÀÔÀÏ: 2004³â 06¿ù 05ÀÏ °Ô½Ã¹°: 60 ÁÖ ¼Ò: /
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ClientVerification.cs ÀÇ »ç¿ë¹ýÀ» ¾Ë°í½Í½À´Ï´Ù.
±×¸®°í À̰ɷΠ3D Ŭ¶óÀÌ¾ðÆ® Á¢¼Óµµ ¸·À» ¼ö ÀÖ½À´Ï±î?
ÄÚµå : |
using System;
using Server;
namespace Server.Misc
{
public class ClientVerification
{
public static void Initialize()
{
ClientVersion.Required = new ClientVersion( "4.0.7b" );
ClientVersion.AllowGod = true;
ClientVersion.AllowUOTD = true;
ClientVersion.AllowRegular = true;
ClientVersion.KickDelay = TimeSpan.FromSeconds( 10.0 );
}
}
}
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¡è ¸Ç À§·Î °¡±â ¡è |
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roar |
Á¦¸ñ : ´ñ±Û ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 5:38 pm |
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 Eighth Cicle [4]
![Eighth Cicle [4] Eighth Cicle [4]](images/magic/84.gif)
°¡ÀÔÀÏ: 2004³â 01¿ù 20ÀÏ °Ô½Ã¹°: 228 ÁÖ ¼Ò: Áö±¸ ¾îµò°¡..
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ÀÏ´Ü Àú±â °« Ŭ¶óÀÌ¾ðÆ® Á¢¼Ó °¡´É ¿©ºÎ ºÎÅÍ ºÎÁ¤ÇØÁÖ¼¼¿ä -¤µ-;
±×¸®°í ¹Ø¿¡ °ÍµÎ ÇϽøé, ¿øÇÏ´Â ¹Ù¸¦ ´Þ¼ºÇϽðڳ׿ä. ±Ùµ¥ ¼µåµ·À̶ó..
¾Æ¹«·¡µµ ÇØº»ÀûÀÌ ¾ø¾î¼ È®½ÇÄ¡´Â ¾ÊÁö¸¸, ¸Â°ÚÁÒ? 3DŬ¶óÀÌ¾ðÆ®¸¦
ÁöĪÇÏ´Â °Í °°À¸´Ï.. _________________ !!!! FareWell !!!!
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wind0204 |
Á¦¸ñ : ´äº¯ °¨»çÇÕ´Ï´Ù! ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 7:27 pm |
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 Fourth Cicle [3]
![Fourth Cicle [3] Fourth Cicle [3]](images/magic/43.gif)
°¡ÀÔÀÏ: 2004³â 06¿ù 05ÀÏ °Ô½Ã¹°: 60 ÁÖ ¼Ò: /
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GodŬ¶ó´Â ¹¹ÁÒ?
UOTD´Â ¿ØÁö 3D³¿»õ°¡ ³ª´Â±º¿ä. Regular¸¦ True·Î ÇÏ¸é ¿ØÁö 4.0.8.b(³»°¡ ¼³Á¤Çسí)°¡ ¾Æ´Ï¸é Á¢¼ÓÀ» ¸øÇÒ°Í °°³×¿ä.
Áú¹® Ãß°¡¿ä~!
LogoutDelayÁß¿¡µµ FoodDecay.cs(5ºÐ¸¶´Ù Hunger,Thurst -1)°¡ ÀÛµ¿Çϳª¿ä? ÀÛµ¿À» ¸·°í ½Í½À´Ï´Ù.
Ç×»ó Ä£ÀýÇÑ ´äº¯ °¨»çÇÕ´Ï´Ù!
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roar |
Á¦¸ñ : ´ñ±Û. ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 7:42 pm |
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 Eighth Cicle [4]
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°¡ÀÔÀÏ: 2004³â 01¿ù 20ÀÏ °Ô½Ã¹°: 228 ÁÖ ¼Ò: Áö±¸ ¾îµò°¡..
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·Î±× ¾Æ¿ôÁß¿¡´Â ÀÛµ¿ ¾ÈÇÕ´Ï´Ù. _________________ !!!! FareWell !!!!
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¡è ¸Ç À§·Î °¡±â ¡è |
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dh1024 |
Á¦¸ñ : ·Î±×¾Æ¿ôÁß¿¡µµ Çë°Å¸¦ ±¸ÇöÇϽ÷Á¸é. ±Û ÀÛ¼º½Ã°£ : 2005-02-02 ¼ö 7:59 pm |
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 Fifth Cicle [4]
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°¡ÀÔÀÏ: 2004³â 02¿ù 15ÀÏ °Ô½Ã¹°: 85 ÁÖ ¼Ò: /
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·Î±×ÀÎ ÇÒ¶§¸¶´Ù ÃÖÁ¾ ·Î±×¾Æ¿ô ½Ã°£°úÀÇ ½Ã°£Â÷¸¦ °è»êÇØ¼ Çë°Å ¼öÄ¡¸¦ ;¤±;
Àâ¾ÆÁÖ½Ã¸é µÇ°Ú³×¿ä... (ÃÖÁ¾ ·Î±×¾Æ¿ô ½Ã°£À» ÀÚµ¿À¸·Î ·±À¯¿À°¡ ÀúÀåÇØÁÖ´ø°¡.. ¾Æ´Ï¸é ±×°É ¸¸µé¾î¾ßµÇ´ø°¡.. ) _________________ Team Utopia "ëÞÔÛ"
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c1dong8 |
Á¦¸ñ : Çë°Å ÃÖ¼Ò ÃÖ´ë°ª ±Û ÀÛ¼º½Ã°£ : 2005-02-06 ÀÏ 4:46 pm |
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 Oldbie

°¡ÀÔÀÏ: 2004³â 01¿ù 26ÀÏ °Ô½Ã¹°: 446
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Çë°ÅÀÇ ÃÖ¼ÒÄ¡´Â ·Î´ÔÀÌ ¸»¾¸ÇϽŠFoodDecay.csÆÄÀÏ¿¡ ÀÖ½À´Ï´Ù.0Àεí..
ÃÖ´ë°ªÀº Food.cs ¿¡ ÀÖ½À´Ï´Ù.20 ÀÓ´Ï´Ù.
¸ÔÀ»¶§ ¹è°¡ ¾ó¸¶³ª ºÎ¸¥Áö ³ªÅ¸³»´Â ¸Þ½ÃÁöµµ ¿©±â¿¡ ÀÖ½À´Ï´Ù.
ÄÚµå : |
static public bool FillHunger( Mobile from, int fillFactor )
{
if ( from.Hunger >= 20 )
{
from.SendLocalizedMessage( 500867 ); // You are simply too full to eat any more!
return false;
}
int iHunger = from.Hunger + fillFactor;
if ( from.Stam < from.StamMax )
from.Stam += Utility.Random( 6, 3 ) + fillFactor/5;//restore some stamina
if ( iHunger >= 20 )
{
from.Hunger = ;
from.SendLocalizedMessage( 500872 ); // You manage to eat the food, but you are stuffed!
}
else
{
from.Hunger = iHunger;
if ( iHunger < 5 )
from.SendLocalizedMessage( 500868 ); // You eat the food, but are still extremely hungry.
else if ( iHunger < 10 )
from.SendLocalizedMessage( 500869 ); // You eat the food, and begin to feel more satiated.
else if ( iHunger < 15 )
from.SendLocalizedMessage( 500870 ); // After eating the food, you feel much less hungry.
else
from.SendLocalizedMessage( 500871 ); // You feel quite full after consuming the food.
}
return true;
}
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±âº»°ªÀº ÃÖ´ë 20 ÀÓ´Ï´Ù. _________________ ´ç±Ù ·Î¸®¾ß½º ¤Ñ¤Ñv
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