using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a drake corpse" )]
public class Drake : BaseMount
{
[Constructable]
public Drake() : this( "a drake" )
{
}
[Constructable]
public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 60, 61 );
BaseSoundID = 362;
Hue = 0x0;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );
SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;
PackGem();
PackGem();
PackScroll( 1, 6 );
PackScroll( 1, 6 );
PackReg( 3 );
PackGold( 180, 220 );
PackMagicItems( 1, 5 );
}
public override int TreasureMapLevel{ get{ return 2; } }
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public Drake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
} _________________ ww
|