First Cicle [6]
![First Cicle [6] First Cicle [6]](images/magic/16.gif)
°¡ÀÔÀÏ: 2005³â 11¿ù 26ÀÏ °Ô½Ã¹°: 12 ÁÖ ¼Ò: wwww
|
¾Æ±î ȳª°³¸»Çؽá Á˼ÛÇÕ´Ï´Ù ¼ø°£»ç±âÀÚ·áÀÎÁö¾Ë°í À̼ºÀ» ÀϾî½À´Ï´Ù ÁË¼Û ¤Ð¤ÐÀúµÎ¼·¿µÀÚÀÎ´ë ¾ÈµÅ¼ ¼ø°£ À̼ºÀϾî½À´Ï´Ù Á˼ÛÇÕ´Ï´Ù . Àú±â À̰ÍÁ» Ç®¾îÁÖ½Ã¸é °¨»çÇϰڽÀ´Ï´Ù ¤Ð¤Ð °£ÀýÈñºÎŹÇÔ´Ï´Ù
¿ë °õ Å»¼öÀÖ´ÂÆÐÄ¡ ¾Ê됌´Ï´Ù
¾î¶°°³Çßµû¸é¿ä
1. ¾ÐÃàÀ» Ǭ Æú´õ¿¡¼ Verdata.mulÆÄÀÏÀ» Step1Æú´õ¿¡ º¹»çÇÕ´Ï´Ù.
Patch.exe ¸¦ ½ÇÇà½ÃÄѼ Go ¹öưÀ» ´©¸£½Ã¸é Æú´õ¿¡ xxvdata.mul ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù.
±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí xxvdata.mul¸¦ Verdata.mul ÆÄÀÏ·Î ¼öÁ¤Çϼ¼¿ä.
2. ½ºÅÜ 1¿¡¼ÀÇ Verdata.mul ÆÄÀϰú ¿ï¿Â Æú´õ¿¡¼ÀÇ tiledata.mul, Hues.mul µÎÆÄÀÏÀ» ½ºÅÇ 2 Æú´õ¿¡ º¹»çÇϼ¼¿ä.
Avatar.exe ¸¦ ½ÇÇàÇϽøé verdata.srv ÆÄÀÏÀÌ »ý¼ºµË´Ï´Ù. ±âÁ¸ Verdata.mul ÆÄÀÏÀ» »èÁ¦ÇϽðí Verdata.srv¸¦
Verdata.mul·Î ¼öÁ¤Çϼ¼¿ä.
3. ½ºÅÇ 2¿¡¼ÀÇ ¼¼ÆÄÀÏ Verdata.mul, tiledata.mul, hues.mul ÆÄÀÏÀ» ½ºÅÇ 3Æú´õ·Î º¹»çÇϼ¼¿ä.
Tiledata.exe¸¦ ½ÇÇàÇϽŴÙÀ½¿¡ load ¹öưÀ» Ŭ¸¯ÇϽÅÈÄ tiledata.mul¸¦ ÀоîµéÀ̼¼¿ä.
±×·± ´ÙÀ½ ±×³É Save ¸¦ ÇϽŴÙÀ½¿¡ Á¾·áÇϼ¼¿ä.
4. À§ÀÇ ½ºÅÇ 3 Æú´õ¿¡ ÀÖ´Â ¼¼ ÆÄÀÏ ¸ðµÎ¸¦ ¿ï¿Â Æú´õ¿¡ º¹»çÇϼ¼¿ä(µ¤¾î¾²±â)
#### ÁÖÀÇ»çÇ× : À§ÆÄÀÏÀ» µ¤¾î¾º¿ì±â Àü¿¡ ±âÁ¸ÀÇ tiledata.mul hues,mul ÆÄÀÏÀº ¹é¾÷ÇØµÎ¼¼¿ä. ####
extract the files in your uo directory
Replace your drake.cs file in 'scripts\mobiles\monsters\reptile\melee' with the script file included in this package.
À̼³¸í´ëÇß²Ù¿ä
¶Ç±îÄ¡ Çß¾¹´Ï´Ù
±×·±´ëµµ¾Ê´ï´Ï´Ù
PolarBear.cs ÀÌÆÄÀÏÀ» Drake.cs À̰ͷΠ±³Ã¤µµ ÇÏ¿©Áö¸¸
¼·ÆÄÀÏ Server ½ÇÇàÇß²Ù¿ä Çϸ®±î ³×ÀÓ½ºÆäÀ̽º¿¡ Drake ¿¡ ´ëÇÑ Á¤Àǰ¡ µé¾î ÀÖ¾¹´Ï´Ù
ÀÌ°Í ¿Ö¾È´ë´ÂÁöÁ»¾Ë¿©ÁÖ¼¼¿ä ¤Ð¤Ð Çϰí½É½À´Ï´Ù ??
µå·¡°ï ¿ë¸ð ÀúÈñ ¼ÒÈ¯ÇØ½À Å»°Íµµ ÇÏÁö¸¸ ¿ëÀº ¿úÀΰ¡6¹ß´Þ¸° ¿ë¸¸Å¸Áö´õ±º¿ä¤Ñ¤Ñ
¾î¶°°³ÇؾßÇϳª¿ä
UO 1.0¹öÀüÀ̱¸¿ä ¿Ö¾È´ë´ÂÁö ´äº¯ºÎŹ
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a drake corpse" )]
public class Drake : BaseMount
{
[Constructable]
public Drake() : this( "a drake" )
{
}
[Constructable]
public Drake ( string name ) : base( name, 60, 0x3f0e, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomList( 60, 61 );
BaseSoundID = 362;
Hue = 0x0;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );
SetResistance( ResistanceType.Physical, 45, 50 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.Wrestling, 65.1, 80.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 84.3;
PackGem();
PackGem();
PackScroll( 1, 6 );
PackScroll( 1, 6 );
PackReg( 3 );
PackGold( 180, 220 );
PackMagicItems( 1, 5 );
}
public override int TreasureMapLevel{ get{ return 2; } }
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public Drake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
À̰͵µ ÀÖ´õ´ë À̰;îµð´Ù°¡³Ö¾î¾ßÇϳª¿ä ¼³¸í¼¾Ö´ÂÀ̰;ȳª¿È ¤Ð¤Ð
se¹öÀüÀΰÍÀ߸ôÀ¸°³¼¿ä º¸´Â¹æ¹ý¸ô¾Æ¼¿ä Àû¿ëÀº됀´Ù°íÇÏ´õ±º¿ä 2µð¸¸¾Ê´ë±¸ Àú´Â 2¾Ê´ë³»¿ä ¤Ð¤Ð
Àç¹ß ÇØ°áÁ»ÇØÁÖ¼¼¿ä  _________________ ww
|
|