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using System;
using Server;
namespace Server.Items
{
public class OriconBow : Bow
{
public override int LabelNumber{ get{ return 1061111; } }
public override int ArtifactRarity{ get{ return 11; } }
public override int AosMinDamage{ get{ return 100; } } //¹«±â °ø°Ý
public override int AosMaxDamage{ get{ return 130; } }
public override int InitMinHits{ get{ return 255; } } //¹«±â³»±¸µµ
public override int InitMaxHits{ get{ return 255; } } //
//********** ¾Æ·¡ 4ÁÙÀ» Ȱ¿¡ Ãß°¡Çϸé È»ì ¾ø¾îµµ ½÷¿ä **************
public override bool OnFired( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, EffectID, 18, 1, false, false );
return true;
}
////******************************************************
public override int AosSpeed{ get{ return 80; } } //Ȱ °ø°Ý ¼Óµµ
// ȰÀÌ 25Á¤µµ°í¿ä īŸ³ª°¡ 53Á¤µµ¿´´ø°¡
public override int DefMaxRange{ get{ return 80; } } //°ø°Ý ¹üÀ§
[Constructable]
public OriconBow()
{
Hue = 0x588;
WeaponAttributes.HitDispel = 50; //¸¶¹ý ÇØÁ¦
Attributes.RegenStam = 10; //½ºÅ׹̳ª Á¦»ý
Attributes.WeaponDamage = 150; //ÇÇÇØ Áõ°¡
}
// *********°ø°Ý µ¥¹ÌÁö Á¾·ù¸¦ Ãß°¡ÇÏ´Â ºÎºÐÀÌ¿¡¿ä****************
public override void GetDamageTypes( out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
phys = fire = pois = nrgy = 100;
cold = 100;
}
//**********************************************************
public OriconBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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