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¹ú½á ¸î¹øÀ» ¿ï¿ÂÀ» ´Ù½Ã±ò°í Çߴµ¥µµ ¾ÈµÇ³×¿ä ..
ÈÄ .. ¾ÈµÉ¶§¸¶´Ù ±×³É 14»ì ÁßÇлýÀº °øºÎ³ª ÇØ¾ßÇϴ°ÍÀΰ¡ .. ÇÏ´Â »ý°¢¸¸ µé°Ô Çϴ±º¿ä .
±×·³ Áú¹®µé¾î°©´Ï´Ù .
1. À¯¿À·±À» ½ÇÇà½ÃÄ״µ¥, ŸÀÌÇÎÇÒ¶§ ±Û¾¾°¡ ¾ÈÃÄÁ®¿ä ¾î¶»°ÔÇÏÁÒ ?
( ³×¸Þ½Ã½º À¯ÀúÀÚ·á½Ç¿¡¼ ¹ÞÀº À¯¿À·±ÀÔ´Ï´Ù )
2. Àü¿¡´Â ¼¹ö·Î±×ÀÎȸ鶰¼ Á¦ ¼¹öÀ̸§ÀÎ Shamonland ȸé±îÁö ³Ñ¾î°¡¼ Á÷¾÷°í¸£´Â°Í±îÁö ³ª¿Ô´Âµ¥ ÀÌÁ¦´Â ¾Æ¿¹ ¾ÆÀ̵ð, ºñ¹øÄ¡°í ³Ñ¾î°¡·Á°í ¿£ÅÍÄ¡¸é ·ºÀ̰ɸ®¸é¼ ¿ï¿ÂÀÌ ¸ØÃä´Ï´Ù ( ¿ïƼ¸¶¿Â¶óÀÎÆú´õ¿¡ÀÖ´Â, login.cfg Àΰ¡ ÀÌ°É ¸Þ¸ðÀåÀ¸·Î ¿¾î¼
;Loginservers for Ultima Online
;Do not edit this file or patching will fail! Always save a backup.
;LoginServer=login.owo.com,7775
;LoginServer=login.owo.com,7775
;LoginServer=login.owo.com,7776
;LoginServer=login.owo.com,7776
LoginServer=199.3.239.19,2593
ÀÌ·¸°Ô ÀÔ·ÂÀ»Çߴµ¥ ¸Â´Â°ÇÁö¿ä ..
±×¸®°í À¯¿À·±Æú´õ¿¡ \RunUO 1.0\Scripts\Misc ¿©±â¿¡ ServerList.cs ÀÌÆÄÀÏÀ» ¸Þ¸ðÀåÀ¸·Î¿¾î¼
using System;
using System.Net;
using System.Net.Sockets;
using Server;
using Server.Network;
namespace Server.Misc
{
public class ServerList
{
/* Address:
*
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
* private const string Address = null;
*
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
* private const string Address = "Á¦¾ÆÀÌÇÇÁÖ¼Ò";
*
* If you need to resolve a DNS host name, you can do that too:
* private const string Address = "shard.host.com";
*/
public const string Address = null;
public const string ServerName = "* Shamonland";
public static void Initialize()
{
Listener.Port = 2593;
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}
public static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
IPAddress ipAddr;
if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
else
e.Rejected = true;
}
catch
{
e.Rejected = true;
}
}
public static bool Resolve( string addr, out IPAddress outValue )
{
try
{
outValue = IPAddress.Parse( addr );
return true;
}
catch
{
try
{
IPHostEntry iphe = Dns.Resolve( addr );
if ( iphe.AddressList.Length > 0 )
{
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
return true;
}
}
catch
{
}
}
outValue = IPAddress.None;
return false;
}
private static bool IsLocalMachine( NetState state )
{
Socket sock = state.Socket;
IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
if ( IPAddress.IsLoopback( theirAddress ) )
return true;
bool contains = false;
IPHostEntry iphe = Dns.Resolve( Dns.GetHostName() );
for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
contains = theirAddress.Equals( iphe.AddressList[i] );
return contains;
}
}
}
----------------------------------------------------------------------------------
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3. ¾ÆÀÌÇÇÁÖ¼Ò¾îµð¾îµð¿¡ ½á³Ö°í ÇÏ´Â »ó¼¼ÇÑ ´äº¯¹Ù¶ø´Ï´Ù .
4. Á¤¼·ÆÐÄ¡±îÁöÇÏ°í³ª¼ , Ŭ¶óÀÌ¾ðÆ® ¹Þ°í N À¸·Î ½ÃÀÛÇÏ´Â ¿ïƼ¸¶¿Â¶óÀÎ ¾ÆÀÌÄÜÀ¸·Î ¿ïƼ¸¶½ÇÇàÇϰíÀִµ¥ ¸Â´Â°ÅÁÒ ?
5. Àú´Â Å©°Ô¼¹ö¸¦¿î¿µÇÒ»ý°¢Àº ¾ø°í ÀÏ´ÜÀº ´Ü¼øÈ÷ Ä£±¸µé°ú ¿ï¿ÂÀ» ´õ Á¢Çغ¸°í, ´õ ½¬¿î°üÁ¡¿¡¼ ¹Ù¶óº¸±âÀ§ÇÏ¿© ÇÁ¸®¼¹ö¸¦¸¸µç´Ù´Â°ÍÀ» ¾Ë¾ÆÁֽʽÿÀ.
Ä£±¸µéÀÌ Á¦¼¹ö¿¡ Á¢¼ÓÇϱâÀ§Çؼ´Â ¾î¶»°ÔÇØ¾ßÇϳª¿ä?
6. óÀ½¿ï¿ÂÀ»±ò°í Á¤¼·ÆÐÄ¡±îÁöÇÑ´ÙÀ½¿¡ Ŭ¶óÀÌ¾ðÆ®¼³Ä¡Àΰ¡Çϰí , sever À¯¿À·±À» Ä×½À´Ï´Ù . ±×¸®°í N À¸·Î ½ÃÀÛÇϴ Ŭ¶óÀÌ¾ðÆ®¸¦ ½ÇÇàÇߴµ¥ , À¯¿À·±¿¡¼ °èÁ¤À» ¸¸µéµµ·Ï À¯µµÇÏ´õ±º¿ä . ±×·¡¼ y ´©¸£°í °èÁ¤»ý¼ºÇߴµ¥ ±×°Ô °ÔÀÓ¸¶½ºÅÍ °èÁ¤À¸·ÎµÇ´ÂÁö¿ä ? ±×°Å¸¸µé¶§¸¸ ŸÀÌÇÎÀÌµÇ°í ±×´ÙÀ½ºÎÅÍ´Â Ä¿¼¸¸ ±ôºý°Å¸®°í ±Û¾¾°¡ ÃÄÁöÁö ¾Ê½À´Ï´Ù .
7. [add ¿Í°°Àº°ÍµéÀ» À¯¿À·±¿¡ ŸÀÌÇÎÇϴ°Š¸ÂÁÒ ?
ÀÌ»ó .. À¯¿À·± ¿ÕÃʺ¸ÀÇ Áú¹®À̾ú½À´Ï´Ù .
¼º½ÇÇÑ ´äº¯ ºÎʵ右´Ï´Ù . °í¼ö´Ôµé .. _________________ -ShamonLand-
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