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¾÷µ¥ÀÌÆ® ¹× ¸±¸®Áî ÁÖ¼Ò : http://runuo.com/forums/showthread.php?t=69715

´Ù¿î·Îµå ¼­ºñ½º´Â Á¤º¸Åë½ÅºÎ ÇàÁ¤¸í·ÉÀ¸·Î ÀÎÇØ ´õ ÀÌ»ó Áö¿øÇÏÁö ¾Ê½À´Ï´Ù. °ü·Ã¸µÅ© : http://runuo.co.kr/forum/viewtopic.php?t=1339

ÄÚµå : 

SCRIPTS:
ACCOUNTING:

   Account Passwords are now saved using SHA-1
   Now defaults to 6 characters/account if AOS is enabled
   Firewall now supports CIDR blocks. More info
   IPLimiter now has a list of IPs which are not subject to throttling. Good for those where all connections are proxied.

COMMANDS:

   Decorate now adds FillableContainers (see below)
   Increased verbosity of command logging for duping and creation of items
   GenTeleporter now creates SE and ML teleporters
   ShaveHair/Beard turned into command aliases for set HairItemID/FacialHairItemID 0
   Echo moved to counselor accesslevel. (Funny story: I had someone on   Demise try to advertise their shard by spamming [echo...)
   TraceExpanded added - gives a list of items using up the extra memory as later mentioned in CompactInfo
   SpeedBoost added. Lets staff run at mount speed when not mounted
Where adjusted for new region system to show the hierarchy
   Netstates paused during large commands
   Go command will now search region names of other maps
   BugFix with Go command so you don't get transported to 0,0 on an invalid location.
   Staff can now [stuck themselves.
   Props support for the 2 new accesslevels
   GuildProps moved into Guild file
   Tokuno can now be unfrozen
   Abstracted fodler renamed to Generic folder
   Serial Command implementor added. ex: [serial 0x1234 set name Moose
   [Tele is no longer logged

Command Extensions:

   - Command extensions:
   These are in addition to the previous "where" clause, and are similar in that they act on the result set of a scoped command (such as global, online, area, etc).
   Limit [number] - Restricts the result set such that it will contain no more than a specified number of objects.
   Order By <property [asc | desc] ...> - Sorts the result set by one or more properties, optionally in ascending or descending order.
   - Distinct <property ...> - Filters the result set such that it contains no objects with duplicated property values.
   The Interface command now supports viewing object properties. For example, [online interface view faction killpoints where playermobile   faction != null will display a list of all online factioners, including their faction and kill points.
   Some Krrios haxory which makes commands go a LOT faster. Try a global type command on 2.0 as opposed to 1.0.
   [Region and [Online moved to GM accesslevel, added checkjs for accesslevel in it

ENGINES:

   AI:

   Trading pets now lists the correct names and such. To override this functionality for custom mobiles, see FriendlyNameAttribute in BaseCreature.
   AcquireFocusMob cleaned up and rewritten
   Appox Detect Hidden for creatures.
   MageAI improved
   It's now Called MeleeAI. Not MeeleeAI.
   VendorAI speech range reduced to '1' for AoS and later

   BaseCreature

   PetLoyalty Enum removed & formulas related to loyalty set to OSI standards. Now on a scale from 0-100
   Various additions of new overrides and new Properites
   Acid can now be spilled
   NPCs can now have their bandages disrupted.
   Many paragon fixes
   There's now a Fey & Undead Slayer/opposition group.
   Message given when not enough time has elapsed for a pet to bond
BODs

   Small Weapon BODs
   As per OSI, the 'turn-in-to-reset-timer' with Bods for applicable eras.
   Champion Spawns

   Idol of the Champion & all related functions added
   Champ spawns now create their own region. As such, they can now have their bounds defined in their [props.
   Said regions have a darker light level.
   Cleaned up code into ChampionSpawnInfo

   Crafting

   Addition of Repair Deeds, as well as cleanup
   Addition of requiredExpansion to craftItem
   Addition of the systemfor Recipes, as well as some minor 'starting'   examples. (ie, it's boring and tedious and we want yall to do it and submit to RunUO)
Addition of CustomCraft for various, non-standard crafting.
Many additions to the Definitions for the crafting system.
Addition of Tinker-trappable chests
ASH's uses remaining only depletes with Blacksmithy
Weapons or armor that are enhanced And/Or crafted with Runics now have a chance to get their elemental damages randomized and the appropriate hue applied.
Necro spells can be crafted via Inscription.
Spellbooks with special attributes can also be crafted.
As well as certain BaseHats.
Factions & Ethics

Town capture now property credits the faction with silver.
Addition of the Ethics system & it's integration with Factions. (krrios can elaborate.)
Can no longer stack traps upon one another for the appropriate Era
Help

Pages and responses are now tracked and logged.
Quests

Emino's Undertaking quest added (SE starting quest)
Haochi's Trials quest added (SE starting quest)
Terrible Hatchling's quest added
Spawner

Walking range added. Use -1 for old functionality. Defaults to -1.
Treasures of Tokuno
Treasures of Tokuno system added. Defaults to requiring the expansion to be set to SE and only SE.
Related items/mobiles/etc added.
Virtues

Honor added
Valor Added
Values for ALL the virtues have been adjusted, as well as the amount of each virtue gained and loss have been adjusted to match OSI.
Virtues each have their own caps depending on virtue.
GUMPS:

Admin gump additions for performance viewing as well as changes to accommodate the 2 new accesslevels
Addition of BaseImageTiledButtonGump. Despite the long name, simple to use. See the Treasures of Tokuno usage for examples. Easy support and access to a list of buttons that support Tooltips as well as Hued ItemIDs
Pet release gump now allows releasing even if you can't control the pet
New polymorph gump implemented
ITEMS:

BaseAddon: good example of use of some of the new generic serialization methods
Flour mills now closer to OSI standards
Lots of decor Addons from ML added
Daemon armor now has self-repair 1
Dragon armor now uses and has it's own material type
Correct resources for various SE armor
Beginning Additions of various ML Armor/Weapons/Clothing/Decor
Added RequiredRace property to Armor/Weapon/Clothing
Addition of Choppable BonePiles & RibCages
All books everywhere optimized and redesigned for efficiency purposes
Ankhs can no longer open up >1 Resurrect gump
Containers no longer have their boundaries defined in the scripts, instead, bounds.bin in Data.
Addition of FillableContainers, more commonly known as the Shop containers you can steal rares from.
Addition of DecorationArtifacts, ie, the Doom/Tokuno dungeon spawning and stealable artifacts
Beard and Hair obsoleted. They're now 'virtual items' to save on memory consumption.
Addition of Bowls of Foodstuffs as well as addition of SE Foodstuffs and other misc forgotten food
Guildstones are now chopable and turned into Addons if the new Guild system is active.
Jewelry now Observes the DoNotColor crafting option
Many hue and other tweaks to artifacts to make them match OSI
Guillotine added
IDurability interface added
KeyRing added
Origami added
Promotional Tokens added. See Soulstone promo token for example
The gump for publicMoongates now closes when you walk too far away from them
You can now [dupe statics. Horray!
Potential server-lagging bug in WarningItem fixed
Misc ML resources that do nothing except sit there and act as a test for some RunUO snippits added.
Shields now properly lose (and gain with self repair) Durability for AoS and later
Ancient SoS's added
Fabled fishing nets added
Tools now have a crafter and quality, with extra uses give to exceptional tools
Rune hues/names added for Tokuno
ExorcismScroll added
Non-magery spellbooks now equippable for appropriate eras
Runebook UseDelay added
Runebooks no longer equippable for AoS and later
Runebooks now show their crafter for exceptional ones
Slayer spellbooks and Spellbooks with bonuses added
Spellweaving book added
Firehorn now requires Line of sight to do damage, as well as flagging that damage correctly
RecipeScroll & RepairDeed added
BaseInstrument now has a property to allow itself to replenish it's charges.
SE special clickables (shuriken/fukiya darts/ Egg & Smoke Bombs) added
OSI easter eggs wih scissors added. (Trying to cut yourself as well as running with scissors)
SledgeHammer tool added
Solen Items now have charge limits as well as recharge limits
Soulstone fragments added
SE Abilties for Weapons implemented.
Thsoe under WraithForm &/| LichForm no longer affected by BleedAttack
Concussion Blow damage changed to match OSI
CAn no longer disarm spellbooks
Time immunity to Paralyzing Blow added after being hit with one
Bushido & Ninjitsu now count towards mana reduction due to skills
WhirlwindAttack formula changed to match OSI
Glacial Staff added (Doesn't have Pre-AoS abilities though)
Can no longer herd animals which have a current owner
Slayer2 added to BaseWeapon
Messages added for conflicting Layers
Damage formula updated
Min. delay changed to osi standards
Parrying with Bushido skill implemented
Cap of 300% total Damage Increase added
Mana leeched with Wraithform spell now actually stolen instead of leeched.
Weapon damage is more gory SE and later.
Elemental Damage applied to weapons
Slayers updated/added/changed
MISC:
Server now uses Console.ReadKey( true ) for console input that doesn't show up as well as not having to press 'Enter' after the single keypress.
35 Direct Damage cap added for appropriate era
SE/AOS.Enabled and Configure removed from AoS.cs - replaced with ExpansionInfo. SE.cs removed completely
Restarting server via timed restart or restart command now sends the new instance of the server the arguments passed to the current instance of the server.
System for BuffIcons implemented. Not all buffIcons are used currently (again, exercise for yall), but the base system is there and working. Only works on clients past 5.0.2b due to former clients either havign issues or not supporting them at all
Character creation updated with more validations, support for Elves, Ninjitsu/Bushido, and safe handling of clients connecting and choosing those characters when they don't have the expansion needed (ie, they dont' haver the map files for it)
Cleanup now converts the old hair to the new virtual hair system automatically each startup.
CurrentExpansion.cs added. Use to specify the current Expansion. Support expansions currently: None, AOS, SE, ML.
Datapath will now properly detect a UO installation on a 64 bit system.
Time consuming *Gens now freeze netstate while they're working.
Emitter.cs added. Krrios haxory right there.
FindByName removed. Use globals with conditionals for the same effect.
FindRunes removed.
New Guild System added. More Info. Includes guild alliances, Ranks, customizable Wars. guild (\) and Alliance(|) chat and much more. See the current gumps for customization options.
Language Statistics added.
Loot definitions updated for SE, Shields, BaseHats, Necro scrolls and other things past forgotten
Luck chance now calculated instead of a huge table.
LootPacks for SE added.
Map size for tram/Fel adjusted for ML
NameVerification now disallows 'admin' in the beginning
Anyone above player level are no longer affected by the normal rules of notoriety. as long as they're mortal, they can always attack and be attacked.
ProfanityProtection lists exposed
RaceDefinitions added. Controls Male/Female BodyValues, including ghosts, the name of the Race, Required Expansion, Valid hair styles, and valid hair/skin hues. Note that for Character creation of races, you're still bound by the client to Elves/Humans and the normal hair/skin hues and values
Humans get +2 HP regen
Pet rename requests made more OSI-like
Stats now have their own individual stat gain time limits.
TextDefinition has helper methods for use in Gumps and Messages
Ninja/Samurai titles added for Elder and LEgendary skill ranks.
Harrower and Champion titles implemented.
UOAM vendors now reads '-vet'
Counselors can no longer get overloaded with too much weight.
WeightOverloading.GetMaxWeight moved to virtual function in Mobile.
MOBILES:

Cranes added
Eagles aren't as rich
BullFrogs now use lootPacks
Dolphins randomly jump
Gaman added
Mount Abilities added
Kirin's Mount ability of damaging what's attacking you added
Unicorn's ability to heal/cure you when hurt added
MountPrevention expanded and moved to BaseMount (away from Bola)
Firesteed Loot updated
Hiryu & Lesser Hiryu and it's special attack added.
Unicorns & Kirins part of Fey & undead opposition
Nightmare loot increase
SwampDragons (all types) autodispel only when not controlled now
IceSerpants now drop body parts and glacial staves
Rats now use LootPack
Evil wandering healers now have the proper titles depending on Era
Ant lions have proper loot
Solens have proper loot
Solen Queen and Warriors now spill acid
Doom Gaunt creatures no longer ignore young players during ML era
Lootpack updates for doom gaunt creatures
Immunity to barding tweaked for Gaunt creatures
Undead and Elemental creatures now bleed immune, as well as loot changes
Merathan Matriarch & Warrior loot increased
Efreets now drop Daemon Armor
Undeads part of Undead/Fey opposition
ArcaneDaemon now uses proper weaponAbility
balron loot tweaks
Daemon Control Slots changed from 5 to 4 for SE. as well as loot updates
Elder gazers poorer, but still don't qualify for Medicaid
Evil Mage Lords are richer. They raised the rents on the Geezers.. err.. Elder Gazers
Gargoyle destroyers richer
GargoyleEnforcers use proper WeaponAbility now
Ratmen now pack statues.
Savage shamans now drop deerMasks
Titans are richer.
Arctic Ogre Lords are richer. They found oil.
Chaos Daemons slightly richer
Cyclops slightly poorer
Can now chop up Dopplegangers for resources
Enslaved Gargoyles richer. Must be the trickle down effect from the destroyers.
GazerLarva now use lootpacks
Molochs now use ConcussionBlow instead of whirlwind attack
OgreLords lost their 'Bling' and no longer carry gems.
Orc Bombers carry slightly poorer. Govt. sanctions against explosives and such.
Orc Brutes are richer.
Rotting Corpses now drop treasure maps. Theyr'e also richer.
Spectral Armors are richer
Stone Gargoyles had their ingot drop stabilized. But now they can't afford to drop gems.
Zombies now properly drop body parts. Ick.
Exodus mobiles now properly capitalized
Juka Warriors redistributed some of their wealth to the Lords. Rent Increases.
Meers autodispel.
DarkWisp added
Pixies now have statues too.
ShadowWisps finally got a backbone. They drop bonepiles now.
BladeSpirits and Energy Vortices have had their control slots as well as HP doubled for SE era, made immune to bleeding, and now restricted to 6 spirits or vortices within 5 tiles of each one.
Energy Vortices are always murders. They can also be llamas.
PlagueBeasts found new areas to roll around and occasionally pick up an extra gem.
Sand vortices now use lootpacks
Bog things are richer.
Ancient Wyrms are richer as well as having a HitPoison
Deep & normal SeaSerpants now have randomized hues
Only uncontrolled dragons can autodispel
Leviathan added.
OphidianMatriarchs richer
Serpentine dragons poorer,and not have a 300% damage bonus to pets instead of just untaming them.
Krakens now drop Ropes and MIBs. That's what they get for thinking it's an alien.
SE Monsters as well as many of their abilities added.
SummonedDaemon lowered controlSlots to 4
Baracoon isn't as rich, and will always AutoDispel.
Champions now randomly drop their skull in the pack of one of the players on the Loot list instead of their corpse.
Harrowers now spawn in more than one location, as well as having it's skills updated and being abel to AutoDispel.
HarrowerTentacles not as rich.
Tentacle drain range upped to 9 as well as affecting Pets/Summons of players.
LordOaks richer and can AutoDispel
Memphitis richer
Neira poorer, cannot be dismounted, and gets a speed boost when low on health
Rikkitor richer and does earthquakes more often.
Serado and some of it's special abilities added.
ServantOfSemidar added.
Wanderers (those really annoying 'ME' Ogres) now set to accesslevel Counselor so that GMs can delete 'em after they add a million of them, subsequently pissing everyone off.
More Townfolk added. Actor, Artist, BrideGroom, Gypsy, HarborMaster, Merchant, Messenger, Ninja, Peasant, Samurai, Sculptor
Blacksmith Guildmasters are now also vendors
Pets are now completely happy when retrieved from the AnimalTrainer
Miller Added
SE SBInfos added to vendors in Tokuno.
Many many SBInfos added and tweaked.
Vendors now have Tokuno names in Tokuno.
Bugfix with Lockdowns and Vendors and selling containers.
Bugfix with High vendor prices
Bugfix with PlayerVendors and hair
Bugfix with PlayerVendors and oddly-layer'd items
Bugfix with PlayerVendors not having CanBeDamaged set to false
PLAYERMOBILE

New flags: AcceptGuildInvites, DisplayChampionTitle
New properties:
GuildRank
GuildMessageHue
AllianceMessageHue
LastOnline
ToTItemsTurnedIn
ToTTotalMonsterFame
Racial abilities
Elves get +5 max energy resistance
Humans can carry +40 more stones
Elves get +20 mana
Humans get a not visible in skills menu +20 to every skill that doesn't apply towards skill cap
More accurate checks for BaseClothing and other checks for wearability of wearables
bug with HitsMax fixed where GetStatOffset( Strength ) was being applied twice
Hard Caps of 150 str/dex/int
Ghosts can ignore movable impassables
Restrictions of skills when in AnimalForm
Champion Title Displays and toggle
Can Insure NON-blessed spellbooks
Addition of confirmation gump for canceling renew inventory insurance
Can now push/shove through any mobile when in WraithForm
LastEscortTime can now be seen and edited from ingame
Support for Guild chat and Alliance chat, and displaying it to staff.
Reiterating the fact that Virtues now atrophy with time
A call to BaseHouse to handle character deletion is made to transfer houses to another character on the acct
You no longer stealth while customizing a house
Fastwalk prevention no longer applies to counselors
Logout time if TC is enabled is now zero.
Young death teleports now correctly teleports to the outside of a dungeon is within one.
champion Titles added
BuffIcon support and functions added
MULTIS
Can no longer place a boat while on another boat or from within a house
Boats now correctly wrap around the map in tokuno
Can no longer place a boat in a Champ spawn region
Anti-stranding support for Tokuno
Houses now have a BonusStorageScalar, currently increases a house's storage by 20% for ML
Can't trade a house to a ghost.
Added Guild secure level. Is based on Guild of the house Owner mobile.
Component verification of Customizable houses
Addition of Elven foundations
CustomizationCost property. Now set to 0 for SE and later.
ML doors, ML doors that don't follow any patterns except to piss ASayre off. ASAYRE SMASH
Must have a houseplacement tool in pack to place a house even after the gump is displayed
Unnamed houses default name changed
House names have HTML stripped
Cliloc fix in house status
REGIONS:

House Regions no longer give a You may not enter for SE eras and later
Many regions moved from definitions in scripts to definitions in the Regions.xml files
BaseRegion added to Scripts. (The old BaseRegion of 1.0 core is now called Region)
BaseRegion support for region spawns and Rune Names for runes marked in that area.
SpawnDefinitions & Entries added and read from SpawnDefinitions.xml
SKILLS:

Animal Lore: Now shows barding difficulty for SE and later
Animal Taming:
Int is now scaled
Skill caps are set to the creature's current skill level if it exceeds 100 in a skill
CanAngerOnTame property of BaseCreature added & used instead of a giant list of creature is Bla || creature is Bla2
Discordance: requires instrument in pack, misc formula tweaks
Hiding: Range adjusted to OSI formula
Meditation:
10 sec skill delay if at peace AoS & later
Armor prevention fixed for AoS and later
Skillgain only on successful meditation
Chance to meditate adjusted to OSI formula: The further away from your max mana, the harder it is to meditate.
Peacemaking: requires instrument in pack, proper skill delay
Poisoning: Can poison Shurikens & Darts
Provocation: requires instrument in pack, proper skill delay
RemoveTrap: Properly sets TrapLEvel to 0
Stealing: SpawnableArtifacts stealing support, returning stolen items now properly checks if enough time has elapsed
Stealthing: Bugfix for stealthing and hiding without enough skill. Formula redone to match OSI. It's now accurate and actually works for AoS. Funny note, tie max value is '42'. Coincidence?
Tracking: Support for the SE skills that use tracking, formula change for SE and later
SPELLS

Ninjitsu & Bushido spells added
Exorcism added
DelayedDamage stacking prevented for certian spells like Magic Arrow & Explosion.
Arcane gem charges are consumed as one per spell, irregardless of circle (for appropriate era)
Spellbook Slayers for spells
misc fixes and tweaks
TravelValidators added for Champ spawns & tokuno dungeons
Spell Times for chivalry adjusted for OSI accuracy
Close wounds heals a tad more
Noble Sacrifice can no longer be used in houses,
Blade spirit spell takes a shorter time to cast for SE and later
Incognito properly validating clothes
Paralyze spell duration 2 seconds shorter for SE and later
Heal spell formula adjusted to OSI standards
ArchCure now properly has a CHANCE to cure, not a sure-thing
You can now curse yourself. Watch where you click.
Animate dead definition updates
Corpse Skin gives -15 to fire and poison, as per OSI
CurseWeapon duration increased, depending still on SpiritSpeak
EvilOmen duration adjusted to OSI standards
Lich Form gives -10 to Fire, as per OSI
MindRot now does double damage to non-players
PainSpike formula tweak
PoisonStrike now properly flags
Wither spell circle adjusted
MagicTrap & removeTrap properly sets trapLevel to 0
ChainLightning and MeteorSwarm requires Line of Sight for AoS and later, as well as slightly increased damage
Polymorph validates clothing as well as new polymorph gump
EBolt damage slightly increased
Explosion damage slightly increased
Can no longer cast invis on Vendors or those with a higher Accesslevel then yourself
Mass Curse range dropped to 2
Para field paralyze duration adjusted
PAragon chests cannot be MagicLocked
SERVER:

Global changes:

.NET 2.0 is REQUIRED.
Support for 64 bit processors
Massive optimizations every which what way
ExpansionInfo

Easier support for adding new expansions and customization of expansions without millions of if/else/if/else statements
Such as: SupportedFeatures, CharacterList and CustomHousing
Also determines what Expansion a client has
Gumps

Support for Compressed Gumps
Support for tooltips on certain gump elements
Support for GumpImageTiledButtons, ie, gump buttons with backgrounds and a hueable ItemID as the foreground of the button
Item

Layer.Unused_x9 converted to Layer.Talisman
Now implements IComparable
Addition of CompactInfo. Stores information that most Items don't ever use, thus reducing the footprint for the majority of items. Transparent outside of Item.
BlessedFor isn't BlessedFor if the BlessedFor mobile is deleted.
Newbied removed - use LootType instead.
TotalItem/Weight/Gold optimized. Get Krrios to elaborate :P
Weight changed. First sees if there's a custom specifically set weight. if not, uses the DefaultWeight specified as an override, otherwise uses TileData info.
Dupe function removed. Items which are stackable need to have a 0 parameter constructor. Use OnAfterDuped(...) for special cases where certain things need to be changed.
RootEntity & RootParentEntity accessors added
X,Y,Z no longer virtual
DefaultName added. when name is accessed, first tries to see if there's a custom name. if not, uses the DefaultName specified.
Main/Core
AoS/SE/ML turned into quick helper properties that just check CurrentExpansion
Now detects 64 bit, and number of processors
Uses console.ReadKey. Cut your coding time in half, only press 'r' instead of 'r + Enter'! Think of the enter keys saved!
Multiprocessor optimizations
Performance counters added
Misc

Containers now get their bounds from containers.cfg
Support for Elf bodies, Bodies now use an easy to read BodyTable.cfg instead of an annoying .bin
Conversion of filenames to all lowercase for consistency and better mono support
Virtue values changed to approx. reflect the formula changes in scripts
IEntity and Entity now implement IComparable
IMount now has OnRiderDamaged
IWeapon now has OnBeforeSwing
Assembly Info changes, version convention changed from 1.0.0.* to 2.0.*.* as well as some additional metadata
Client Version parsing improved to support clients without a letter
Compression removed from ZLib in scripts to Compression in core.
Point2D & Point3D implement IComaparable, as well as additional safety and sanity checks
Entry for Spellweaving skill added
Racial bonus support for skills
Bugfix with 'bad' skill locks
Serial.LastItem & Serial.LastMobile exposed
*Collections removed, Generics are now used in place of these.
Map/Sector

Optimizations and Bug fixes which I will make Mark explain.
Mobile

Callbacks for Prompts added.
Accesslevels Owner & Developer added.
now implements IComparable
Race added. OnRaceChange() added.
Various properties virtualized
GetTotal* stuff changed as per Item. Ask Krrios ;p
Walk/Run&Foot/Mount speeds exposed
speed limit no longer applies to counselors
CheckShove added using code from what used to be OnMoveOver
deleted Mobiles can no longer do criminal actions
Stabled mobiles are now deleted if the owning mobile is deleted
LiftItemDupe added - the new dupe used by the core for speed purposes as the [dupe, while deeper, is alot slower
Heal() now has a paramater to specify wether or not a message is sent.
FindGump(...) added
squelch message changed for ML
OnHits/Stam/ManaChanged added
Mobiles who are above players with equal accesslevels can now see eachother.
Players with GM spiritSpeak can always see ghosts SE and later.
Counselors can nolonger rename things.
LastStr/Int/Dex gain added as opposed to LastStatGain
Packets

Lifetime of Packets must now be strictly defined: if you want to send the same packet instance twice, you must first Acquire() it, and Release() it when finished. If you attempt to send a non-acquired packet twice, you will receive a warning in net_opt.log and the packet _WILL NOT_ be sent.
SpeedBoost packet, 0xBF subcommand 0x26 - tells the client to run at horse speed, even when not mounted
ToggleSpecialAbility, 0xBF subcommand 0x25 - Tells the client to toggle a specailAbility (used in SE abilities)
DisplayGumpPacked, 0xDD - compressed Gump Goodness.
MobileStatusExtended now sends max weight if ML is enabled, as well as the raceID + 1
MobileStatus.SendAOSInfo removed due to over complications with many expansions. also sends the weigth and race info as above.
CharacterListUpdate tweaked and fixed
CharacterList now sends CurrentExpansion.CharacterListFlags for it's flags.
PacketHandlers

Support for Guild/Alliance/Command MessageType. (Command si the message type that was sent back when the CLIENT had a GM: prompt when you pressed '[')
Support for Encoded 0x32, QuestGumpRequest
Support for TextCommand subcommand 0xF4, Invoking Virtues using macros
Support for Races in Packet 0x00, Character creation
Race

Class to store and access the race's body values, hair, name, etc
Regions

Taiko music added to the enum
ISpawner added for Region spawns
Virtually a complete overhaul of regions.
The XML data for regions now contains alot more info.
Hierarchical regions. Regions now can have region parents. ie, the Haven bank has it's own region which has a parent of the Haven region. anything that's not explicitly handled in the child's region is delegated to the parent region.
Probably some other stuff that I forgot to mention.
Serialization/Persistance

3 Save methods: Standard (single processor), Dual (Two processors), Parallel (Multi). Parallel is NOT reccomended for ANY production shard at this time. (Ask Krrios or mark to elaborate on these)
Generic Serialization methods. Type Safety for anything derived from Item/Mobile/Guild and List<>s of them. See scripts for examples.
ScriptCompiler

Scripts are now hashed for the ability to cache the scripts.dll
Warnings and Errors are now grouped together as well as color coded.
Utility

Seperate(...) Helper method for appending a string to a string builder with a delimiter
Intern( string ) - Helper method designed to assist in memory savings. See MSDN's String.Intern
CIDR Matching
To[Something] Methods now use TryParse for better performance.
Get[Something] Methods used as helper methods for XML
GetAddressValue and GetLongAddressValue, IPAddress.Address wrapper. Wrapped with the warning disable - Although it's depreciated/obsolete, it has performance benefits. Since we don't use anything other than IPv4, ipAddress.Address is fine.
Push/Pop Color - Accessors to a stack of Foreground colors for the console
AssignRandom[Facial]Hair - helper methods that check the race and gets their methods for random hair and hair hue
public static List<TOutput> CastConvertList<TInput, TOutput>( List<TInput> list ) where TOutput : TInput This method is to convert a list of, say, List<BaseClass> to List<DerivedClass> by casting. For use only when you know that the list has ONLY things that can be castable to DerivedClass in it.
public static List<TOutput> SafeConvertList<TInput, TOutput>( List<TInput> list ) where TOutput : class Same as above, but used when unsure of the status of the input list. Will not include any objects which aren't assignable to TOutput.
Virtual Hair

Virtual hair is a memory saving technique where, instead of saving a whole item for each hair and beard, we only save the ItemID and hue of each.
Packets designed to emulate the Item packets are in here. Serials for these virtual items are serials counting backwards from 0x7FFFFFFF. 4 serials reserved for each mobile. one for normal hair, one for facial hair, and corresponding versions of these but on the corpse.
World

Region serialization removed.
Save Time more accurate
Netstate is paused during saves
much of the saving is moved to Persistence
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