ÄÚµå : |
public override void Resurrect()
{
bool wasAlive = this.Alive; // ÀÌ °´Ã¼(this)ÀÇ ¸â¹öÀÎ Alive¸¦ bool ŸÀÔÀÇ wasAlive¿¡ ´ëÀÔÇÕ´Ï´Ù. ´ç¿¬È÷ Alive´Â bool ŸÀÔÀ̰ÚÁÒ?
base.Resurrect(); // ºÎ¸ðŬ·¡½ºÀÇ ¸®Àý·ºÆ® ÇÔ¼ö¸¦ È£ÃâÇØ ±â´É¼öÇàÇÕ´Ï´Ù.
if ( this.Alive && !wasAlive ) // ¸¸¾à ¿ä³ð(this)ÀÌ Áö±Ý »ì¾ÆÀÖÀ¸¸é¼ Á×¾ú¾úÀ¸¸é(±×·¯´Ï±î wasAlive¿¡ false°¡ µé¾î°¡ ÀÖÀ¸¸é ! ¶§¹®¿¡ true°¡ µÇÁÒ? )
{
Item deathRobe = new DeathRobe(); // ¾ÆÀÌÅÛ Å¸ÀÔÀÇ deathRobe ¶õ deathRobe¶õ º¯¼ö¿¡ DeathRobe Ŭ·¡½º¸¦ ÇÒ´çÇÕ´Ï´Ù.
//if ( !EquipItem( deathRobe ) ) // °í°É ÀÔÇôº¸°í ¾ÈÀÔÇôÁö¸é(±×·¯´Ï±î ÀÌ¹Ì ¹º°¡¸¦ ÀÔ°í Àִٰųª)
deathRobe.Delete(); // »èÁ¦ÇÕ´Ï´Ù.
}
}
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ÄÚµå : |
public override void Resurrect()
{
bool wasAlive = this.Alive;
base.Resurrect();
/*if ( this.Alive && !wasAlive )
{
Item deathRobe = new DeathRobe();
if ( !EquipItem( deathRobe ) )
deathRobe.Delete();
}*/
}
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