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Second Cicle [1]

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//¿ä±â¼­ ºÎÅÍ
// Custom : Item Decay Part 04.10.24
private static Hashtable m_DecayTable = new Hashtable();
private Timer m_DecayTimers;

private class StartDecay : Timer
{
private Item m_item;

public StartDecay( Item item ) : base( TimeSpan.FromSeconds( 180.0 ) )
{
m_item = item;
Priority = TimerPriority.TenMS;
}

protected override void OnTick()
{
m_item.Delete();
}
}
// End of Custom : Decay

// Custom Override
public override bool OnDragLift( Item item )
{
if( item.Movable != true )
return false;

StartDecay t = (StartDecay)m_DecayTable[ item ];

if( t != null )
t.Stop();

m_DecayTable.Remove( item );
return base.OnDragLift( item );
}

public override bool OnDragDrop( Mobile mob, Item item )
{
Container pack = mob.Backpack;
if( !(item.IsChildOf(pack)) )
{
StartDecay t = new StartDecay( item );
t.Start();
m_DecayTable[ item ] = t;
}

return base.OnDragDrop( mob,item );
}
// End of Custom

// ¿ä±â°¡ ÀÌÀüÀÇ ¼öÁ¤Ç϶ó´Â ºÎºÐÀä. ¿ä·¸°Ô °íÄ¡¼¼¿ä.
public override bool OnDroppedItemToWorld( Item item, Point3D location )
{
HouseRegion reg = this.Region as HouseRegion;
if ( base.OnDroppedItemToWorld( item, location ) && reg == null )
{
//Custom ±×·¯´Ï±î ¿ä±â¼­
//if( item.Decays == true )
//{
StartDecay t = new StartDecay( item );
t.Start();
m_DecayTable[ item ] = t;
//}
//End of Custom ¿©±â±îÁö¿ä.
//this.Say("Here is World");
}

BounceInfo bi = item.GetBounce(); //<-À̰ŠÂþÀ¸¼Å¼­À§¿¡ ºÙÀ̼¼¿ä

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using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Regions; <- Á¦ÀÏÀ§¿¡ À̰г־îÁÖ¼¼¿ä..
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;
using Server.Engines.Quests;

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