Àοë±Û : |
using System;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "Training Bear corpse" )]
public class TrainingBear : BaseCreature
{
[Constructable]
public TrainingBear() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 )
{
Name = "Training Bear";
Body = 163;
BaseSoundID = 263;
SetStr( 326, 355 );
SetDex( 166, 185 );
SetInt( 71, 95 );
SetHits( 2000, 2000 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 5000;
Karma = -5000;
Frozen = true;
VirtualArmor = 50;
PackItem( new IronOre( 3 ) );
PackItem( new BlackPearl( 3 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
public TrainingBear( Serial serial ) : base( serial )
{
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
//base.Hits = 2000; <-- ÀÛµ¿¾ÈÇÔ
//base.SetHits( 2000 ); <-- ÀÛµ¿¾ÈÇÔ
//base.Heal( amount ); <-- ÀÛµ¿¾ÈÇÔ
//Console.WriteLine( "Damage: {0}", base.Hits ); <-- ÀÛµ¿ÇÔ
}
public virtual void OnDamagedBySpell( Mobile from )
{
//base.Hits = 2000;
//base.SetHits( 2000 );
//Console.WriteLine( "Damage: {0}", base.Hits );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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