RunUo.Korean.Forum    :: RunUo Document 2.0 RC1 (Beta):: 
Statistics  Archive (html)  S-BLOG  [RSS FEED]   

 
  RunUo.Korean.Forum
ÀæÀºÁú¹®  ÀæÀºÁú¹®    °Ë»ö   °Ë»ö    ȸ¿ø¸®½ºÆ®  È¸¿ø¸®½ºÆ®   À¯Àú±×·ì  À¯Àú±×·ì   Gabbly äÆÃ¿­±â  Ã¤ÆÃ¿­±â 
 
ȸ¿ø°¡ÀÔ  ::  ·Î±×ÀÎ ÂÊÁö ÇÔ È®ÀÎ
 
RunUo.Korean.Forum ¢º About RunUo ¢º ½ºÅÈ ¹× ½ºÅ³ Á¦ÇÑ ¼³Á¤, º¯°æÇÏ´Â °Í¿¡ ´ëÇØ...
»õ ±ÛÀ» ÀÛ¼ºÇÕ´Ï´Ù.´äº¯±ÛÀ» ÀÛ¼ºÇÕ´Ï´Ù. Post Printing
¡Ø TOPIC : ½ºÅÈ ¹× ½ºÅ³ Á¦ÇÑ ¼³Á¤, º¯°æÇÏ´Â °Í¿¡ ´ëÇØ... ÀÌÀü ±Û :: ´ÙÀ½ ±Û
±Û ¾´ÀÌ ¸Þ¼¼Áö ³»¿ë
GangPung
ÀÛ¼º±ÛÁ¦¸ñ : ½ºÅÈ ¹× ½ºÅ³ Á¦ÇÑ ¼³Á¤, º¯°æÇÏ´Â °Í¿¡ ´ëÇØ...   ±Û ÀÛ¼º½Ã°£ : 2003-12-28 ÀÏ 11:32 am ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

¿î ¿µ ÀÚ
¿î ¿µ ÀÚ

°¡ÀÔÀÏ: 2003³â 12¿ù 22ÀÏ
°Ô½Ã¹°: 322
ÁÖ ¼Ò: ´ëÇѹα¹

Scripts\Misc\CharacterCreation.cs

¶óÀÎ 460
ÄÚµå : 

         newChar.Player = true;
         newChar.AccessLevel = ((Account)args.Account).AccessLevel;
         newChar.Female = args.Female;
         newChar.Body = newChar.Female ? 0x191 : 0x190;
         newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
         newChar.Hunger = 20;

À§ ºÎºÐÀ» ãÀºµÚ ¸ÇµÚ¿¡ ¾Æ·¡ÀÇ Äڵ带 Ãß°¡ÇØÁֽøéµË´Ï´Ù.
ÄÚµå : 

         newChar.Skills.Cap=52000; //¿øÇÏ´Â ½ºÅ³ÃÑÇÕ
         newChar.StatCap=900; //¿øÇÏ´Â ½ºÅÈ ÃÑÇÕ


±×·± ´ÙÀ½ ½ºÅÈ ÃÑÇÕ¿¡ ´ëÇÑ °¢°¢ÀÇ Èû, ¹Îø, ÀÎÆ®¿¡ ´ëÇÑ ¼³Á¤°ªÀ» º¯°æÇØÁà¾ßÇÕ´Ï´Ù.

Scripts\Misc\SkillCheck.cs

¶óÀÎ 332
ÄÚµå : 

            case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 );
            case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 );
            case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 );

À§ÀÇ 125 ¼ýÀÚ¸¦ °¢°¢ 300À¸·Î ÇØµÎ½Ã¸é ÇÑ ½ºÅÈ¿¡ ´ëÇÑ ÃÖ´ë ¿À¸§°ªÀÌ 300À¸·Î »óÇâÁ¦ÇѵǴ°̴ϴÙ.
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â E-Mail º¸³»±â »ç¿ëÀÚÀÇ È¨ ÆäÀÌÁö·Î À̵¿Çϱâ MSN ¸Þ½ÅÀú
GangPung
ÀÛ¼º±ÛÁ¦¸ñ : ½ºÅÈ ³­À̵µ...   ±Û ÀÛ¼º½Ã°£ : 2004-01-13 È­ 12:31 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

¿î ¿µ ÀÚ
¿î ¿µ ÀÚ

°¡ÀÔÀÏ: 2003³â 12¿ù 22ÀÏ
°Ô½Ã¹°: 322
ÁÖ ¼Ò: ´ëÇѹα¹

½ºÅÈ ³­À̵µ¿¡ ´ëÇØ Áú¹®À» ÇϽñ淡 ÀڷḦ ã¾Æ ¿Ã¸³´Ï´Ù.

\Scripts\Misc\SkillCheck.cs ÆÄÀÏ
¶óÀÎ 297À» º¸½Ã¸é
ÄÚµå : 

         if ( skill.Lock == SkillLock.Up )
         {
            SkillInfo info = skill.Info;

            if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble() )
               GainStat( from, Stat.Str );
            else if ( from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble() )
               GainStat( from, Stat.Dex );
            else if ( from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble() )
               GainStat( from, Stat.Int );
         }


À§¸¦ ¾Æ·¡¿Í °°ÀÌ ¼öÁ¤Çϼ¼¿ä.
ÄÚµå : 

         if ( skill.Lock == SkillLock.Up )
         {
            SkillInfo info = skill.Info;


//*****ÀÌ ºÎºÐÀ» 0.00 ¿¡¼­ 1.00 °ªÀ¸·Î ¼öÁ¤Çϼ¼¿ä. ·±À¯¿À ±âº»°ªÀº 0À¸·Î ¼³Á¤µÇ¾îÀÖ½À´Ï´Ù. 1¿¡ °¡±î¿ï¼ö·Ï ½ºÅÈ ³­À̵µ°¡ ½±´Ù°í »ý°¢ÇϽøéµË´Ï´Ù.********//
            double StatGainBonus = .10; //Extra chance to gain in stats. Left at 0 would be default runuo gains.
//******************************************************************************************************************************************//

            if ( from.StrLock == StatLockType.Up && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
            {   
               if( info.StrGain != 0 )
                  GainStat( from, Stat.Str );
            }
            else if ( from.DexLock == StatLockType.Up && ((info.DexGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
            {
               if( info.DexGain != 0 )
                  GainStat( from, Stat.Dex );
            }
            else if ( from.IntLock == StatLockType.Up && ((info.IntGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
            {
               if( info.IntGain != 0 )   
                  GainStat( from, Stat.Int );
            }
            //following line used to show chance to gain stats ingame
            //from.SendMessage( "Str: {0} Dex: {1} Int: {2}",((info.StrGain / 33.3) + StatGainBonus),((info.DexGain / 33.3) + StatGainBonus),((info.IntGain / 33.3) + StatGainBonus) );
         }


À§¿Í °°ÀÌ ¼öÁ¤ÇϽŠ´ÙÀ½¿¡ ¶óÀÎ 324
ÄÚµå : 

      private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( 15.0 );

ŸÀÓµô·¹À̸¦ ¼öÁ¤ÇϽøéµË´Ï´Ù.
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â E-Mail º¸³»±â »ç¿ëÀÚÀÇ È¨ ÆäÀÌÁö·Î À̵¿Çϱâ MSN ¸Þ½ÅÀú
l10v2
ÀÛ¼º±ÛÁ¦¸ñ : Âü°í»çÇ×ÀÔ´Ï´Ù.   ±Û ÀÛ¼º½Ã°£ : 2004-02-05 ¸ñ 7:47 am ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Second Cicle [5]
Second Cicle [5]

°¡ÀÔÀÏ: 2004³â 01¿ù 03ÀÏ
°Ô½Ã¹°: 29
ÁÖ ¼Ò: °æ±â ¼ö¿ø½Ã Àå¾È±¸ È­¼­µ¿/170-10

¿ä±â¸ÇÀ§¿¡ ½ºÅ³ÃÖ´ë°©¼³Á¤¶õ¿¡¼­¿©
52000ÀÏÄɵǾîÀÖÁÒ? °æÇèÀä 2000ÁàºÃ½À´Ï´Ù 200¿¡¼­ ¸ØÃß´õ±º¿©
Áï 52000Àº 5200À̵Ǵ°ÅÁÒ. Á¤¼·°°Àº°æ¿ì 700±âÁØÀÌ´Ï 7000À̵ǰÙÁÒ

Ʋ¸°°æ¿ì »èÁ¦Ã³¸®ÇØÁÖ¼¼¿ä
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â
fineivy
ÀÛ¼º±ÛÁ¦¸ñ : À§ÀÇ ½ºÅÈ Á¦ÇÑ ¼³Á¤¿¡¼­   ±Û ÀÛ¼º½Ã°£ : 2004-05-21 ±Ý 4:50 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Second Cicle [1]
Second Cicle [1]

°¡ÀÔÀÏ: 2004³â 05¿ù 20ÀÏ
°Ô½Ã¹°: 20
ÁÖ ¼Ò: /

if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) + StatGainBonus > Utility.RandomDouble() )

¶ó´Â ¼öÁ¤µÈ ¹®ÀåÀÌ

if ( (from.StrLock == StatLockType.Up) && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )

À» ÀǹÌÇÏ´Â °Í ¸ÂÁÒ?

¾à°£ ¾Ö¸Å¸ðÈ£ÇÑ ¼ö½ÄÀ̶󼭿ä ^^;;
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â
shinken
ÀÛ¼º±ÛÁ¦¸ñ : ½ºÅ³ÃÑÇÕÀº º¯°æµÆÁö¸¸...   ±Û ÀÛ¼º½Ã°£ : 2004-06-18 ±Ý 6:44 am ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

First Cicle [3]
First Cicle [3]

°¡ÀÔÀÏ: 2004³â 05¿ù 17ÀÏ
°Ô½Ã¹°: 6
ÁÖ ¼Ò: /

½ºÅ³ÃÑÇÕÀº º¯°æÀÌ µÇÁö¸¸ º¯°æµÈ ½ºÅ³ ÃÑÇÕÀ» ³Ñ¾î¼­...

¿¹¸¦ µé¾î ¼³Á¤µÈ ½ºÅ³ÃÑÇÕÀÌ 1000À̶ó¸é ÀÏ´Ü ½ºÅ³ÃÑÇÕÀÌ 1000ÀÌ µÈÈÄ¿¡ NPC¿¡°Ô ¹è¿ì·Á°í Çϸé 700 ÀÌ»óÀÌ¶ó¼­ ¹è¿ï¼ö ¾ø´Ù´Â ¸Þ¼¼Áö°¡ ¶å´Ï´Ù.

Àú ¸Þ¼¼Áö¸¦ º¯°æÇÒ ¼ö ÀÖ´Â ¹æ¹ýÀÌ ¾øÀ»±î¿ä??

1000ÀÌ ³Ñ¾î¼­ ¸ø ¹è¿î´Ù...ÀÌ·± °É·Î... ¹Ù²Ù°í ½Í½À´Ï´Ù.
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â
kaiser
ÀÛ¼º±ÛÁ¦¸ñ : Àà ¿Ö ¾Ï¸¸Çصµ ¾ÈµÇ´Â°ÍÀΰ¡ ¤Ð.¤Ð   ±Û ÀÛ¼º½Ã°£ : 2004-10-17 ÀÏ 9:46 am ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

First Cicle [6]
First Cicle [6]

°¡ÀÔÀÏ: 2004³â 10¿ù 05ÀÏ
°Ô½Ã¹°: 13
ÁÖ ¼Ò: ´ë±¸ ´Þ¼º±º ³í°øÀ¾ ºÏ1¸®/1-89

º¹»çÇØ¼­ ÇØµµ ¾ÈµÇ³×¿µ ¤¾..;;
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;


double StatGainBonus = .10; //Extra chance to gain in stats. Left at 0 would be default runuo gains.

if( from.StrLock == StatLockType.Up && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.StrGain != 0 )
GainStat( from, Stat.Str );
}
else if( from.DexLock == StatLockType.Up && ((info.DexGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.DexGain != 0 )
GainStat( from, Stat.Dex );
}
else if( from.IntLock == StatLockType.Up && ((info.IntGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.IntGain != 0 )
GainStat( from, Stat.Int );
}
//following line used to show chance to gain stats ingame
//from.SendMessage( "Str: {0} Dex: {1} Int: {2}",((info.StrGain / 33.3) + StatGainBonus),((info.DexGain / 33.3) + StatGainBonus),
((info.IntGain / 33.3) + StatGainBonus) );
}

¹¹°¡ À߸øµÈ°É±î¿ä?
if(( from.StrLock == StatLockType.Up) && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )

¿ä·¸°Ô ÇØµµ ¾ÈµÇ³×¿©..;;

ºÎʵ右´Ï´ç ¤Ð.¤Ð
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â E-Mail º¸³»±â
c1dong8
ÀÛ¼º±ÛÁ¦¸ñ : ÀÌÄÚµå...   ±Û ÀÛ¼º½Ã°£ : 2005-01-17 ¿ù 5:37 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Oldbie
Oldbie

°¡ÀÔÀÏ: 2004³â 01¿ù 26ÀÏ
°Ô½Ã¹°: 446

±âÁ¸Äɸ¯ÇÑÅ×´Â ¾È¸ÔÈ÷´Â°É·Î ¾Ë°í ÀÖ½À´Ï´Ù.(³­À̵µ´Â Á¦¿Ü)
±âÁ¸Äɸ¯µéÀÇ Á¦ÇÑÀº Á÷Á¢ [porps·Î º¯°æÇØÁÖ¼Å¾ß ÇÔ´Ï´Ù.
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â
kjss10
ÀÛ¼º±ÛÁ¦¸ñ : ¿À¿À....   ±Û ÀÛ¼º½Ã°£ : 2005-01-18 È­ 4:37 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Eighth Cicle [3]
Eighth Cicle [3]

°¡ÀÔÀÏ: 2004³â 01¿ù 19ÀÏ
°Ô½Ã¹°: 211
ÁÖ ¼Ò: ¼­¿ï °­µ¿±¸ °í´ö1µ¿/560¹øÁö ÁöÃþ101È£

¾î¶»°Ô µü µÎ´ÞÈÄ¿¡ ´äº¯ÀÌ...-_-;;;;
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â E-Mail º¸³»±â MSN ¸Þ½ÅÀú
chltjs2000
ÀÛ¼º±ÛÁ¦¸ñ : µÎ´ÞÀÌ ¾Æ´Ï¶ó   ±Û ÀÛ¼º½Ã°£ : 2005-01-18 È­ 5:16 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Second Cicle [3]
Second Cicle [3]

°¡ÀÔÀÏ: 2004³â 08¿ù 12ÀÏ
°Ô½Ã¹°: 24
ÁÖ ¼Ò: /

µü ¼¼´Þ¸¸¿¡ ´äº¯ÀÌÁÒ -_-¤»¤»
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â
ÀÌÀü °Ô½Ã¹°º¸±â :
»õ ±ÛÀ» ÀÛ¼ºÇÕ´Ï´Ù.´äº¯±ÛÀ» ÀÛ¼ºÇÕ´Ï´Ù. ÇöÀçÆäÀÌÁö : 1/1

RunUo.Korean.Forum ¢º About RunUo ¢º ½ºÅÈ ¹× ½ºÅ³ Á¦ÇÑ ¼³Á¤, º¯°æÇÏ´Â °Í¿¡ ´ëÇØ...
¹Ù·Î°¡±â:


°Ô½Ã¹° ÀÛ¼º : (X)
´äº¯±Û ÀÛ¼º : (X)
°Ô½Ã¹° ¼öÁ¤ : (X)
°Ô½Ã¹° »èÁ¦ : (X)
ÅõÇ¥ Çϱâ : (X)
ÆÄÀÏ ¾÷·Îµå : (X)
ÆÄÀÏ ´Ù¿î·Îµå : (0)



DAJ Glass (1.0.5) template by Dustin Baccetti // template edit by GangPung
EQ graphic based off of a design from www.freeclipart.nu
Powered by phpBB 2001, 2002 phpBB Group, Translated by zzangga

DNS Powered by DNSEver.com