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GangPung |
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°¡ÀÔÀÏ: 2003³â 12¿ù 22ÀÏ °Ô½Ã¹°: 322 ÁÖ ¼Ò: ´ëÇѹα¹
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Scripts\Misc\CharacterCreation.cs
¶óÀÎ 460
ÄÚµå : |
newChar.Player = true;
newChar.AccessLevel = ((Account)args.Account).AccessLevel;
newChar.Female = args.Female;
newChar.Body = newChar.Female ? 0x191 : 0x190;
newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
newChar.Hunger = 20;
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À§ ºÎºÐÀ» ãÀºµÚ ¸ÇµÚ¿¡ ¾Æ·¡ÀÇ Äڵ带 Ãß°¡ÇØÁֽøéµË´Ï´Ù.
ÄÚµå : |
newChar.Skills.Cap=52000; //¿øÇÏ´Â ½ºÅ³ÃÑÇÕ
newChar.StatCap=900; //¿øÇÏ´Â ½ºÅÈ ÃÑÇÕ
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±×·± ´ÙÀ½ ½ºÅÈ ÃÑÇÕ¿¡ ´ëÇÑ °¢°¢ÀÇ Èû, ¹Îø, ÀÎÆ®¿¡ ´ëÇÑ ¼³Á¤°ªÀ» º¯°æÇØÁà¾ßÇÕ´Ï´Ù.
Scripts\Misc\SkillCheck.cs
¶óÀÎ 332
ÄÚµå : |
case Stat.Str: return ( from.StrLock == StatLockType.Up && from.RawStr < 125 );
case Stat.Dex: return ( from.DexLock == StatLockType.Up && from.RawDex < 125 );
case Stat.Int: return ( from.IntLock == StatLockType.Up && from.RawInt < 125 );
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À§ÀÇ 125 ¼ýÀÚ¸¦ °¢°¢ 300À¸·Î ÇØµÎ½Ã¸é ÇÑ ½ºÅÈ¿¡ ´ëÇÑ ÃÖ´ë ¿À¸§°ªÀÌ 300À¸·Î »óÇâÁ¦ÇѵǴ°̴ϴÙ.
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¡è ¸Ç À§·Î °¡±â ¡è |
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GangPung |
Á¦¸ñ : ½ºÅÈ ³À̵µ... ±Û ÀÛ¼º½Ã°£ : 2004-01-13 È 12:31 pm |
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 ¿î ¿µ ÀÚ

°¡ÀÔÀÏ: 2003³â 12¿ù 22ÀÏ °Ô½Ã¹°: 322 ÁÖ ¼Ò: ´ëÇѹα¹
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½ºÅÈ ³À̵µ¿¡ ´ëÇØ Áú¹®À» ÇϽñ淡 ÀڷḦ ã¾Æ ¿Ã¸³´Ï´Ù.
\Scripts\Misc\SkillCheck.cs ÆÄÀÏ
¶óÀÎ 297À» º¸½Ã¸é
ÄÚµå : |
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;
if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Str );
else if ( from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Dex );
else if ( from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble() )
GainStat( from, Stat.Int );
}
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À§¸¦ ¾Æ·¡¿Í °°ÀÌ ¼öÁ¤Çϼ¼¿ä.
ÄÚµå : |
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;
//*****ÀÌ ºÎºÐÀ» 0.00 ¿¡¼ 1.00 °ªÀ¸·Î ¼öÁ¤Çϼ¼¿ä. ·±À¯¿À ±âº»°ªÀº 0À¸·Î ¼³Á¤µÇ¾îÀÖ½À´Ï´Ù. 1¿¡ °¡±î¿ï¼ö·Ï ½ºÅÈ ³À̵µ°¡ ½±´Ù°í »ý°¢ÇϽøéµË´Ï´Ù.********//
double StatGainBonus = .10; //Extra chance to gain in stats. Left at 0 would be default runuo gains.
//******************************************************************************************************************************************//
if ( from.StrLock == StatLockType.Up && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.StrGain != 0 )
GainStat( from, Stat.Str );
}
else if ( from.DexLock == StatLockType.Up && ((info.DexGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.DexGain != 0 )
GainStat( from, Stat.Dex );
}
else if ( from.IntLock == StatLockType.Up && ((info.IntGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.IntGain != 0 )
GainStat( from, Stat.Int );
}
//following line used to show chance to gain stats ingame
//from.SendMessage( "Str: {0} Dex: {1} Int: {2}",((info.StrGain / 33.3) + StatGainBonus),((info.DexGain / 33.3) + StatGainBonus),((info.IntGain / 33.3) + StatGainBonus) );
}
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À§¿Í °°ÀÌ ¼öÁ¤ÇϽŠ´ÙÀ½¿¡ ¶óÀÎ 324
ÄÚµå : |
private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( 15.0 );
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l10v2 |
Á¦¸ñ : Âü°í»çÇ×ÀÔ´Ï´Ù. ±Û ÀÛ¼º½Ã°£ : 2004-02-05 ¸ñ 7:47 am |
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Second Cicle [5]
![Second Cicle [5] Second Cicle [5]](images/magic/25.gif)
°¡ÀÔÀÏ: 2004³â 01¿ù 03ÀÏ °Ô½Ã¹°: 29 ÁÖ ¼Ò: °æ±â ¼ö¿ø½Ã Àå¾È±¸ ȼµ¿/170-10
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fineivy |
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 Second Cicle [1]
![Second Cicle [1] Second Cicle [1]](images/magic/21.gif)
°¡ÀÔÀÏ: 2004³â 05¿ù 20ÀÏ °Ô½Ã¹°: 20 ÁÖ ¼Ò: /
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if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) + StatGainBonus > Utility.RandomDouble() )
¶ó´Â ¼öÁ¤µÈ ¹®ÀåÀÌ
if ( (from.StrLock == StatLockType.Up) && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
À» ÀǹÌÇÏ´Â °Í ¸ÂÁÒ?
¾à°£ ¾Ö¸Å¸ðÈ£ÇÑ ¼ö½ÄÀ̶ó¼¿ä ^^;;
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shinken |
Á¦¸ñ : ½ºÅ³ÃÑÇÕÀº º¯°æµÆÁö¸¸... ±Û ÀÛ¼º½Ã°£ : 2004-06-18 ±Ý 6:44 am |
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First Cicle [3]
![First Cicle [3] First Cicle [3]](images/magic/13.gif)
°¡ÀÔÀÏ: 2004³â 05¿ù 17ÀÏ °Ô½Ã¹°: 6 ÁÖ ¼Ò: /
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½ºÅ³ÃÑÇÕÀº º¯°æÀÌ µÇÁö¸¸ º¯°æµÈ ½ºÅ³ ÃÑÇÕÀ» ³Ñ¾î¼...
¿¹¸¦ µé¾î ¼³Á¤µÈ ½ºÅ³ÃÑÇÕÀÌ 1000À̶ó¸é ÀÏ´Ü ½ºÅ³ÃÑÇÕÀÌ 1000ÀÌ µÈÈÄ¿¡ NPC¿¡°Ô ¹è¿ì·Á°í Çϸé 700 ÀÌ»óÀÌ¶ó¼ ¹è¿ï¼ö ¾ø´Ù´Â ¸Þ¼¼Áö°¡ ¶å´Ï´Ù.
Àú ¸Þ¼¼Áö¸¦ º¯°æÇÒ ¼ö ÀÖ´Â ¹æ¹ýÀÌ ¾øÀ»±î¿ä??
1000ÀÌ ³Ñ¾î¼ ¸ø ¹è¿î´Ù...ÀÌ·± °É·Î... ¹Ù²Ù°í ½Í½À´Ï´Ù.
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kaiser |
Á¦¸ñ : Àà ¿Ö ¾Ï¸¸Çصµ ¾ÈµÇ´Â°ÍÀΰ¡ ¤Ð.¤Ð ±Û ÀÛ¼º½Ã°£ : 2004-10-17 ÀÏ 9:46 am |
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 First Cicle [6]
![First Cicle [6] First Cicle [6]](images/magic/16.gif)
°¡ÀÔÀÏ: 2004³â 10¿ù 05ÀÏ °Ô½Ã¹°: 13 ÁÖ ¼Ò: ´ë±¸ ´Þ¼º±º ³í°øÀ¾ ºÏ1¸®/1-89
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º¹»çÇØ¼ ÇØµµ ¾ÈµÇ³×¿µ ¤¾..;;
if ( skill.Lock == SkillLock.Up )
{
SkillInfo info = skill.Info;
double StatGainBonus = .10; //Extra chance to gain in stats. Left at 0 would be default runuo gains.
if( from.StrLock == StatLockType.Up && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.StrGain != 0 )
GainStat( from, Stat.Str );
}
else if( from.DexLock == StatLockType.Up && ((info.DexGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.DexGain != 0 )
GainStat( from, Stat.Dex );
}
else if( from.IntLock == StatLockType.Up && ((info.IntGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
{
if( info.IntGain != 0 )
GainStat( from, Stat.Int );
}
//following line used to show chance to gain stats ingame
//from.SendMessage( "Str: {0} Dex: {1} Int: {2}",((info.StrGain / 33.3) + StatGainBonus),((info.DexGain / 33.3) + StatGainBonus),
((info.IntGain / 33.3) + StatGainBonus) );
}
¹¹°¡ À߸øµÈ°É±î¿ä?
if(( from.StrLock == StatLockType.Up) && ((info.StrGain / 33.3) + StatGainBonus) > Utility.RandomDouble() )
¿ä·¸°Ô ÇØµµ ¾ÈµÇ³×¿©..;;
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c1dong8 |
Á¦¸ñ : ÀÌÄÚµå... ±Û ÀÛ¼º½Ã°£ : 2005-01-17 ¿ù 5:37 pm |
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°¡ÀÔÀÏ: 2004³â 01¿ù 26ÀÏ °Ô½Ã¹°: 446
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kjss10 |
Á¦¸ñ : ¿À¿À.... ±Û ÀÛ¼º½Ã°£ : 2005-01-18 È 4:37 pm |
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Eighth Cicle [3]
![Eighth Cicle [3] Eighth Cicle [3]](images/magic/83.gif)
°¡ÀÔÀÏ: 2004³â 01¿ù 19ÀÏ °Ô½Ã¹°: 211 ÁÖ ¼Ò: ¼¿ï °µ¿±¸ °í´ö1µ¿/560¹øÁö ÁöÃþ101È£
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chltjs2000 |
Á¦¸ñ : µÎ´ÞÀÌ ¾Æ´Ï¶ó ±Û ÀÛ¼º½Ã°£ : 2005-01-18 È 5:16 pm |
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Second Cicle [3]
![Second Cicle [3] Second Cicle [3]](images/magic/23.gif)
°¡ÀÔÀÏ: 2004³â 08¿ù 12ÀÏ °Ô½Ã¹°: 24 ÁÖ ¼Ò: /
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