ÄÚµå : |
private int m_intEXP; //°æÇèÄ¡
private int m_intLevel; //·¹º§
|
ÄÚµå : |
//·¹º§¾÷ ½Ã½ºÅÆ¿ë**********************************************
private int m_intEXP; //°æÇèÄ¡
private int m_intLevel; //·¹º§
[CommandProperty( AccessLevel.GameMaster )]
public int intEXP
{
get
{
return m_intEXP;
}
set
{
m_intEXP = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int intLevel
{
get
{
return m_intLevel;
}
set
{
m_intLevel = value;
}
}
//¿©±â±îÁö*****************************************************
|
ÄÚµå : |
[CommandProperty( AccessLevel.GameMaster )]
public bool PublicMyRunUO
{
get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
}
|
ÄÚµå : |
public int m_intEXP; //°æÇèÄ¡
public int m_intLevel; //·¹º§
|
ÄÚµå : |
// writer.Write( (int) 18 ); // version
//·¹º§½Ã½ºÅÆ¿ë ¹öÀü*******************************************************************************************************
writer.Write( (int) 19 ); // version
//ver 19
writer.WriteEncodedInt( (int) m_intEXP );
writer.WriteEncodedInt( (int) m_intLevel );
//ver 19 end
//¿©±â±îÁö****************************************************************************************************************
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ÄÚµå : |
writer.Write( (int) 18 ); // version
|
ÄÚµå : |
switch ( version )
{
//¹öÀü19******************************************************************************************************
case 19:
{
m_intEXP = reader.ReadEncodedInt();
m_intLevel = reader.ReadEncodedInt();
goto case 18;
} //¿©±â±îÁö***************************************************************************************************
case 18:
|