ÄÚµå : |
public virtual void OnKarmaChange( int oldValue )
{
}
//·¹º§¾÷ ½Ã½ºÅÆ¿ë*******************************************************************************************************
private int m_intEXP; //°æÇèÄ¡
private int m_intLevel; //·¹º§
private int m_intLevPoint; //·¹º§Æ÷ÀÎÆ®
[CommandProperty( AccessLevel.GameMaster )]
public int intEXP
{
get
{
return m_intEXP;
}
set
{
m_intEXP = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int intLevel
{
get
{
return m_intLevel;
}
set
{
m_intLevel = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int intLevPoint
{
get
{
return m_intLevPoint;
}
set
{
m_intLevPoint = value;
}
}
//¿©±â±îÁö**************************************************************************************************************
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ÄÚµå : |
//writer.Write( (int) 28 ); // version
//·¹º§½Ã½ºÅÆ¿ë ¹öÀü*******************************************************************************************************
writer.Write( (int) 29 ); // version
//ver 19
writer.WriteEncodedInt( (int) m_intEXP );
writer.WriteEncodedInt( (int) m_intLevel );
writer.WriteEncodedInt( (int) m_intLevPoint );
//ver 19 end
//¿©±â±îÁö****************************************************************************************************************
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ÄÚµå : |
switch ( version )
{
//¹öÀü29******************************************************************************************************
case 29:
{
m_intEXP = reader.ReadEncodedInt();
m_intLevel = reader.ReadEncodedInt();
m_intLevPoint = reader.ReadEncodedInt();
goto case 28;
} //¿©±â±îÁö***************************************************************************************************
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