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¼ÖÁ÷È÷.....¼³¸íÇϱ⠽ȽÀ´Ï´Ù OTL
ÀüÆÄÆ®¿Í ¿ÏÀüÀÌ µ¿ÀÏÇÔ´Ï´Ù.´ÜÁö Mobile.cs¸¦ º¯ÇüÇØ¾ß ÇѴٴ°ÍÀ» »©¸é ¸»ÀÌÀú.
±¸¼ºÀÌ ¿ÏÀüÀÌ °°Àº¸¸Ä§ µû·Î ¼³¸íÇÏÁö´Â ¾Ê°Ú½À´Ï´Ù.
ÄÚµå :
public virtual void OnKarmaChange( int oldValue )
{
}
//·¹º§¾÷ ½Ã½ºÅÆ¿ë*******************************************************************************************************
private int m_intEXP; //°æÇèÄ¡
private int m_intLevel; //·¹º§
private int m_intLevPoint; //·¹º§Æ÷ÀÎÆ®
[CommandProperty( AccessLevel.GameMaster )]
public int intEXP
{
get
{
return m_intEXP;
}
set
{
m_intEXP = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int intLevel
{
get
{
return m_intLevel;
}
set
{
m_intLevel = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int intLevPoint
{
get
{
return m_intLevPoint;
}
set
{
m_intLevPoint = value;
}
}
//¿©±â±îÁö**************************************************************************************************************
º¯¼ö ¼±¾ðÀÓ´Ï´Ù
ÆíÀÇ»ó Ä«¸£¸¶ ¹Ø¿¡´Ù ¼±¾ðÇß½À´Ï´Ù.
ÄÚµå :
//writer.Write( (int) 28 ); // version
//·¹º§½Ã½ºÅÆ¿ë ¹öÀü*******************************************************************************************************
writer.Write( (int) 29 ); // version
//ver 19
writer.WriteEncodedInt( (int) m_intEXP );
writer.WriteEncodedInt( (int) m_intLevel );
writer.WriteEncodedInt( (int) m_intLevPoint );
//ver 19 end
//¿©±â±îÁö****************************************************************************************************************
µ¥ÀÌÅÍ ¾²±â ÀÓ´Ï´Ù.
ÄÚµå :
switch ( version )
{
//¹öÀü29******************************************************************************************************
case 29:
{
m_intEXP = reader.ReadEncodedInt();
m_intLevel = reader.ReadEncodedInt();
m_intLevPoint = reader.ReadEncodedInt();
goto case 28;
} //¿©±â±îÁö***************************************************************************************************
µ¥ÀÌÅÍ ºÒ·¯¿À±âÀÓ´Ï´Ù.
±âÁ¸µ¥ÀÌÅÍ¿ÍÀÇ È£È¯¼ºÀº.....À߸𸣰ڱº¿ä--;;;
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