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using System;
using Server;
using Server.Mobiles;
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namespace Server
{
public class LevelSystem
{
}
}
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namespace Server
{
public class LevelSystem
{
public static void LS_EXP( Mobile m ,int intEXP )
{
//¿©±â¿¡ °æÇèÄ¡¿¡°üÇÑ Äڵ带 ³ÖÀ¸¸é µÊ´Ï´Ù.
}
}
}
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public static void Initialize()
{
Server.Commands.Register("MyLevel",AccessLevel.Player,new CommandEventHandler( MyInfo) );
Server.Commands.Register("³»·¾",AccessLevel.Player,new CommandEventHandler( MyInfo) );
}
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ÄÚµå : |
//¸í·É¾î ½ÇÇà½Ã »ç¿ëµÇ´Â ÇÔ¼ö
public static void MyInfo( CommandEventArgs e)
{
Mobile m = e.Mobile; //¸¸¾à Ç÷¹À̾î¸ðºô¿¡ ¼Ó¼ºÀ» Ãß°¡Çß´Ù¸é Ç÷¹À̾î¸ðºô·Î ¼±¾ðÇÏ¼Å¾ß ÇÔ´Ï´Ù.
m.SendMessage("·¹º§ : {0}, °æÇèÄ¡ : {1}", m.intLevel, m.intEXP);
}
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