c1dong8 ´Ô ÀÛ¼º : |
·¹ÁöÀë´Þ¸é ±âº» ÀúÇ×ÀÌ ¿Ã 40ÀÌ µÇ´Âµ¥ À̰Ϳ¡ °üÇÑ Äڵ尡 ¾îµðÀִ°ǰ¡¿©? |
ÄÚµå : |
... Áß·«
public override int GetMinResistance( ResistanceType type )
{
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;
if ( magicResist >= 1000 )
min = 40 + ((magicResist - 1000) / 50);
else if ( magicResist >= 400 )
min = (magicResist - 400) / 15;
if ( min > MaxPlayerResistance )
min = MaxPlayerResistance;
int baseMin = base.GetMinResistance( type );
if ( min < baseMin )
min = baseMin;
return min;
}
... Áß·«
|