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Scripts\Engines\Quests\Emino's Undertaking\Mobiles\Henchman.cs

ÄÚµå : 

using System;
using Server;
using Server.Mobiles;
using Server.Items;

namespace Server.Engines.Quests.Ninja
{
   public class Henchman : BaseCreature
   {
      [Constructable]
      public Henchman() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
      {
         InitStats( 45, 30, 5 );

         Hue = Utility.RandomSkinHue();
         Body = 0x190;
         Name = "a henchman";

         Utility.AssignRandomHair( this );
         Utility.AssignRandomFacialHair( this );

         AddItem( new LeatherNinjaJacket() );
         AddItem( new LeatherNinjaPants() );
         AddItem( new NinjaTabi() );

         if ( Utility.RandomBool() )
            AddItem( new Kama() );
         else
            AddItem( new Tessen() );

         SetSkill( SkillName.Swords, 50.0 );
         SetSkill( SkillName.Tactics, 50.0 );
      }

      public override bool AlwaysMurderer{ get{ return true; } }

      public Henchman( Serial serial ) : base( serial )
      {
      }

      public override void Serialize( GenericWriter writer )
      {
         base.Serialize( writer );

         writer.WriteEncodedInt( 0 ); // version
      }

      public override void Deserialize( GenericReader reader )
      {
         base.Deserialize( reader );

         int version = reader.ReadEncodedInt();
      }
   }
}
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