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using System;
using Server;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.Quests.Ninja
{
public class Henchman : BaseCreature
{
[Constructable]
public Henchman() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( 45, 30, 5 );
Hue = Utility.RandomSkinHue();
Body = 0x190;
Name = "a henchman";
Utility.AssignRandomHair( this );
Utility.AssignRandomFacialHair( this );
AddItem( new LeatherNinjaJacket() );
AddItem( new LeatherNinjaPants() );
AddItem( new NinjaTabi() );
if ( Utility.RandomBool() )
AddItem( new Kama() );
else
AddItem( new Tessen() );
SetSkill( SkillName.Swords, 50.0 );
SetSkill( SkillName.Tactics, 50.0 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Henchman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
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