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Third Cicle [5]
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½Ä¹°±â¸£±â Final :
http://runuo.co.kr/forum/viewtopic.php?t=56&highlight=%BD%C4%B9%B0
À§¿¡ ¿Ã¸®½Å ºÐÀÌ Àß ¼³¸íÇØÁּż­ ´õ ¼³¸íÇÒ °ÍÀº ¾ø±¸¿ä.
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´õ ÀÚ¼¼ÇÏ°Ô ¼³¸íÇÒ ¼ö´Â .........

Àοë±Û : 
OSI Plant System Final

First off a special thanks to SilverWolfe for helping me gathering all the info from OSI.
And to his shard that helped test it to squash all the bugs out.

The system should be 100% exact to OSI, except for this grabbing water from your backpack
if you have any, you're not able to double click a water pitcher and target a full pot
you'll have to water them from the plant gump and a few bugs that are on OSI but are
fixed here. For example on OSI if you have a Keg in your backpack it will only
take potions from the keg and ignore any other types of potions and a few localized texts.
All are functioning properly here ;)

Scripts included:
FertileDirt.cs
GiantIceWorm.cs
PlantResources.cs
Vines.cs
CodexPacket.cs
Seeds.cs
PlantGump.cs
PlantProps.cs
PlantBowls.cs

Installation:
Add all the unzipped scripts in a folder within the script directory of RunUO (ie. Script\Plant System). Then, in
order to make the orange petals to work, add the following piece of code to PlayerMobile.cs:


ÄÚµå : 
      //ADDED for Orange Petals
      public bool Petals;

      public override bool CheckPoisonImmunity( Mobile from, Poison poison )
      {
      if (Petals)
         return (poison.Level < 3);
      return base.CheckPoisonImmunity( from, poison );
      }

      public override void OnPoisonImmunity(Mobile from, Poison poison)
      {
      if (Petals)
         {
         this.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1053092, this.NetState); // * You feel yourself resisting the effects of the poison *
         return;
         }      
      base.OnPoisonImmunity( from,poison );
      }

      public override void OnPoisoned(Mobile from, Poison poison, Poison oldPoison)
      {
      if (Petals && (poison != oldPoison))
         {
         this.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1053093, this.NetState); // * The strength of the poison overcomes your resistance! *
         return;
         }
      base.OnPoisoned( from, poison, oldPoison);
      }
      // End added Orange Petals


For those unsure where to add it just copy it and paste it at line 51. For those with modified
versions of PlayerMobile just add it anywhere within the PlayerMobile class like right after this:

ÄÚµå : 
   public class PlayerMobile : Mobile
   {


The default growth check is set to every 24 hours, to change that just go in PlantProps.cs
at line 31 just change the TimeSpan.FromHours(24) to which every value you desire.

To add the seeds as loot on a creature (i.e Boglings) within their script just add PackItem(new PSeed()) within
their constructor.

By default in the runuo scripts wipping vines do not contain vines as loot. To add them in
just add PackItem( new Vines() ) in the wipping vines constructor.

For info on how plant growing works on OSI visit UO.com or uo.stratics.com or by pressing
some of the buttons on the gump will open the codex of wisdom to that topic.


If you had one of my previous versions of the plant system I strongly suggest that you delete
all of the seeds and plants that aren't set to decorative or you will have problems. You can
leave the resources since they will be compatable though the colors might be off from old to new.
Enjoy!

UOT


Àοë±Û : 
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±×·±°Å ¾ÈµÇ...¾Æ´Ï ¾Æ¿¹ °ü·ÃµÈ°Ô ¾ø´øµ¥...
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http://www.runuo.com/forum/attachment.php?attachmentid=128

Àοë±Û : 
Installation:
Replace Playermobile with one included or modify your existing playermobile using instructions included. Go to folder Mobiles/Monster/Ants and delete the Ants folder.. go to folder Items/Food and delete Beverage.cs Drop all scripts into a custom folder.

MISSING FROM README--ADD THIS TO THE TOP OF PLAYERMOBILE ALONG WITH OTHER ENUMS:
Code:
ÄÚµå : 
   public enum SolenFriend
   {
      None, Black, Red
   }

À§´Â ¿ø¹®À̰í¿ä.
¼³Ä¡ ¿ä·ÉÀº ¾È¿¡ µ¿ºÀµÈ ¼³¸í¼­¸¦ Âü°í ÇÏ½Ã°í ±× ¼³¸í¼­¿¡ ºüÁø ºÎºÐÀÌ ¾Æ·¡ ºÎºÐÀÔ´Ï´Ù. Playermobile.cs¿¡ Ŭ·¡½º ¾È¿¡´Ù°¡ ³Ö¾îÁÖ½Ã¸é µË´Ï´Ù.
À§¿¡ ºÎºÐÀ» ÇØ¼®ÇÏÀÚ¸é
Mobiles/Monster/Ants Æú´õ¸¦ Áö¿ì°í (Áߺ¹µË´Ï´Ù.)
Items/Food/Beverage.cs ÆÄÀÏÀ» Áö¿ì½Ã°í (¿ª½Ã Áߺ¹)
¾ÐÃà ÆÄÀÏÀ» Ç®¾î¼­ ScriptsÆú´õ ÇÏÀ§Æú´õ¿¡ ³Ö¾î ÁÖ½Ã¸é µÉ °Í °°³×¿ä.
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Playermobile.cs ÆÄÀÏÀ» ¼öÁ¤ÇØÁÖ½Ã¸é µÇ°Ú½À´Ï´Ù.

_________________

¼¼»óÀ» ¹Ù²ã¶ó... Read Or Die ... Ã¥¿¡´Â ¹«ÇÑÀÇ Áö½ÄÀÌ µé¾îÀÖ´Ù.
¡è ¸Ç À§·Î °¡±â ¡è
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ÀÛ¼º±ÛÁ¦¸ñ : ½Ä¹°±â¸£±â´Â 1.0 RC 0 ¿¡ Æ÷ÇԵǾú½À´Ï´Ù.   ±Û ÀÛ¼º½Ã°£ : 2004-04-13 È­ 12:30 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Fifth Cicle [4]
Fifth Cicle [4]

°¡ÀÔÀÏ: 2004³â 02¿ù 15ÀÏ
°Ô½Ã¹°: 85
ÁÖ ¼Ò: /

°³ÀÎÀûÀ¸·Î Ç÷¹ÀÌ¾î ¸ð¹ÙÀÏÀÇ ±¸Á¶¸¦ ÀÌÇØÇÏÁö ¸øÇϴºеéÀº ¿Ø¸¸Çϸé,

Ç÷¹ÀÌ¾î ¸ð¹ÙÀÏÀÇ Ãß°¡´Â »ï°¡½Ã´Â°ÍÀÌ ÁÁ½À´Ï´Ù.

Ç÷¹ÀÌ¾î ¸ð¹ÙÀÏÀ» ¼öÁ¤Çؼ­ ¼³Á¤À» Á¦µ¥·Î ¸øÇØÁشٸé,

Ç÷¹ÀÌ¾î µ¥ÀÌÅͰ¡ ÀüºÎ ³¯¾Æ°¥¼öµµ Àֱ⠶§¹®ÀÔ´Ï´Ù.

1.0 Rc 0 ¸¦ ±â¹ÝÀ¸·Î ÀÛ¼ºÇغ¸¼¼¿ä.

_________________
Team Utopia "ëÞÔÛ"
¡è ¸Ç À§·Î °¡±â ¡è
ȸ¿ø ÇÁ·ÎÇÊ º¸±â ÂÊÁö º¸³»±â E-Mail º¸³»±â
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ÀÛ¼º±ÛÁ¦¸ñ : °ÅÇãÇãÇãÇãÇæ~-_-   ±Û ÀÛ¼º½Ã°£ : 2004-04-14 ¼ö 1:34 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Third Cicle [5]
Third Cicle [5]

°¡ÀÔÀÏ: 2004³â 01¿ù 17ÀÏ
°Ô½Ã¹°: 47

¿µ¾î´Â Àß ¸ð¸£´Âµ¥-_-;;;

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nina101
ÀÛ¼º±ÛÁ¦¸ñ : Re: °ÅÇãÇãÇãÇãÇæ~-_-   ±Û ÀÛ¼º½Ã°£ : 2004-04-14 ¼ö 1:42 pm ±ÛÀ» ÀοëÇÏ¿© ÀÛ¼ºÇÕ´Ï´Ù.

Third Cicle [5]
Third Cicle [5]

°¡ÀÔÀÏ: 2004³â 01¿ù 15ÀÏ
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rlatlwo ´Ô ÀÛ¼º : 

Çѱ۹ø¿ª ÇØ¼³Àº ¾ø³ª¿ä?


½Ä¹°±â¸£±â Final :

http://runuo.co.kr/forum/viewtopic.php?t=56&highlight=%BD%C4%B9%B0

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_________________

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Second Cicle [1]
Second Cicle [1]

°¡ÀÔÀÏ: 2004³â 05¿ù 20ÀÏ
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¹öÀü RC0 1 ¿¡¼­´Â

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