ÄÚµå : |
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Accounting;
using Server.Young; //Ãß°¡ºÎºÐ
..
..
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ÄÚµå : |
private static void SetName( Mobile m, string name )
{
name = name.Trim();
if ( !NameVerification.Validate( name, 2, 16, true, true, true, 1, NameVerification.SpaceDashPeriodQuote ) )
name = "Generic Player";
name = Server.Young.Status.YoungStatus( 1, m, name ); // Ãß°¡ºÎºÐ
m.Name = name;
}
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ÄÚµå : |
..
..
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list[i] as BaseCreature;
if ( bc != null )
bc.IsStabled = true;
}
}
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ÄÚµå : |
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list[i] as BaseCreature;
if ( bc != null )
bc.IsStabled = true;
}
}
//ÀÌÇÏ Ãß°¡ºÎºÐ
private string m_OrigName;
public string OrigName
{
get{return m_OrigName;}
set{m_OrigName = value;}
}
private int m_Young;
public int Young
{
get{return m_Young;}
set{m_Young = value;}
}
// Ãß°¡ ³¡
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